Hello,
I want to display the damage dealt by units on other units using the GDD System. Here is my trigger:
Damage System
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
Actions
Floating Text - Create floating text that reads (String(GDD_Damage))...
Hello,
Is it possible to check to whom Item "Claws of Attack +6" belong to?
For example; If Player 1 tries to give the Item to a Unit controlled by Player 2,
Player 2's Unit drops the Item. He is not able to pick it up either.
Pink Cubes Ingame
Hey :],
it does not happen on every map but the recent ones i dled always have pink cubes on their maps like dark invasion II or guild of hyppos or tkok...
how to remove them?
Hey :],
it does not happen on every map but the recent ones i dled always have pink cubes on their maps like dark invasion II or guild of hyppos or tkok...
how to remove them?
Hello everyone,
I am talking about:
Event - Map Initialization
Condition -
Action - If/Then/Else
If-Condition
Player 1 slot status equal to playing
Then
Create 1 unit for player 1 at location a
Else
Am I able to sum...
Why does my Code say "not enough arguments parsed to the function" when I only use 2 Ingredients and only these 2 Variables.
call AddRecipe(udg_Ingredient1[bj_forLoopAIndex], udg_Ingredient2[bj_forLoopAIndex], udg_Result[bj_forLoopAIndex])
link to the system...
Hello everyone,
I want to make my Unit invulnerable for 2 seconds if it respawns and then vulnerable again. This was my first thought with what I have came up:
call SetUnitInvulnerable( GetLastCreatedUnit(), true )
call TriggerSleepAction( 2 )
call SetUnitInvulnerable(...
Hello everyone!
I present you: Magic Dodgeball Arena v0.1.1
Introduction:
"Magic Dodgeball Arena" is an "Arena" based Map.
The Map Size is Tiny (32x32).
Gameplay:
Every Player has one Unit with 50 HP.
The Host (Player Red) is able to choose a Game Mode at the beginning of the Game...