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  1. ss501maku

    Starting Hero Spawn has random spawn in different regions

    another easy trigger for all players?
  2. ss501maku

    Starting Hero Spawn has random spawn in different regions

    okay thanks! i'll try this one. . :thup:
  3. ss501maku

    Starting Hero Spawn has random spawn in different regions

    :banghead:Starting Hero Spawn has random spawn in different regions:( How to create hero triggers, to each playable player and that player own hero in map initiation has can spawn in random region or in different region and i have 16 region (spawn area) in my map, and every time players...
  4. ss501maku

    Spawn limit in region

    buwahaha ive got you all!!! its says at the end of the sentence is stop
  5. ss501maku

    Spawn limit in region

    i have 130 spawn units in my trigger, and limit it with 30 spawn in the region1 and when one, or two or more units are die the spawns are keep coming 1 by 1 on how many it dies, and reach the limit 130 and stop
  6. ss501maku

    Little help here

    - its not working! - how? when the footman's die the spawn of archers is keep coming!
  7. ss501maku

    Little help here

    - my BUILDER can construct FOOTMAN - and that FOOTMAN can also spawn ARCHERS every 3sec of game time - when the FOOTMAN has died how do i stop the spawn of the ARCHERS Footman Events Unit - A unit Finishes construction Conditions (Unit-type of (Constructed structure))...
  8. ss501maku

    can you help me with this trigger! :thup: I'm just keep practicing triggers and more triggers...

    can you help me with this trigger! :thup: I'm just keep practicing triggers and more triggers and learned more :thup: [IMG] [IMG] help this problem? [IMG] when i add this trigger # Custom script: call DestroyGroup (udg_tempunitgroup) <<< this trigger is error # Custom...
  9. ss501maku

    IS THIS POSIBLE pls help

    hey! how do i exactly make that triggers! can you make that one for me! tnx
  10. ss501maku

    Disable unit control

    try this one! make first costum methamorphosis
  11. ss501maku

    IS THIS POSIBLE pls help

    im sorry! :thup: :thup: I'm just keep practicing triggers and more triggers and learned more :thup: help this problem?
  12. ss501maku

    IS THIS POSIBLE pls help

    if i do this? The skill like manta/copy/image can auto spawn every periodic of time! like this trigger that copy have a same damage and damage receive of the original copy and move/attack to other region and uncontrollable copy?
  13. ss501maku

    IS THIS POSIBLE pls help

    i don't know this one, i am confusing finding it! pls help? Unit - Create (Number of units in tempunitgroup) tnx world editor member
  14. ss501maku

    IS THIS POSIBLE pls help

    :thup: thanks for the idea and clue :D
  15. ss501maku

    IS THIS POSIBLE pls help

    last question pls. . . what is this? (all underline) what to do? Events Unit - A unit Finishes construction Conditions (Unit-type of (Constructed structure)) Equal to FootmanBuilding <<<how? Actions Unit - Replace (Constructed structure) with a Footman using The...
  16. ss501maku

    IS THIS POSIBLE pls help

    what is the variable type for Set tempunitgroup = (Units owned by (Player((Integer A))) of type Footman) what is the variable type for Set temppoint = (Center of Region 000 <gen>)
  17. ss501maku

    tnx for your help dude. . .

    tnx for your help dude. . .
  18. ss501maku

    Help Plss about triggers

    tnx for your triggers i try it now...
  19. ss501maku

    IS THIS POSIBLE pls help

    :) pls help me about this one guys.. Peasant builders can build footman, when the build finish that footman can move, attack, and also can spawn 1 archer every 10sec of game time in owner region 001 when the footman is kill or die, the spawn of archer is also stop tnx a lot :thup:
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