:banghead:Starting Hero Spawn has random spawn in different regions:(
How to create hero triggers, to each playable player and that player own hero in map initiation has can spawn in random region or in different region and i have 16 region (spawn area) in my map,
and every time players...
i have 130 spawn units in my trigger, and limit it with 30 spawn in the region1 and when one, or two or more units are die the spawns are keep coming 1 by 1 on how many it dies, and reach the limit 130 and stop
- my BUILDER can construct FOOTMAN
- and that FOOTMAN can also spawn ARCHERS every 3sec of game time
- when the FOOTMAN has died how do i stop the spawn of the ARCHERS
Footman
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure))...
can you help me with this trigger!
:thup: I'm just keep practicing triggers and more triggers and learned more :thup:
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help this problem?
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when i add this trigger
# Custom script: call DestroyGroup (udg_tempunitgroup) <<< this trigger is error
# Custom...
if i do this?
The skill like manta/copy/image can auto spawn every periodic of time! like this trigger that copy have a same damage and damage receive of the original copy and move/attack to other region and uncontrollable copy?
last question pls. . .
what is this? (all underline) what to do?
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to FootmanBuilding <<<how?
Actions
Unit - Replace (Constructed structure) with a Footman using The...
what is the variable type for Set tempunitgroup = (Units owned by (Player((Integer A))) of type Footman)
what is the variable type for Set temppoint = (Center of Region 000 <gen>)
:) pls help me about this one guys..
Peasant builders can build footman, when the build finish that footman can move, attack, and also can spawn 1 archer every 10sec of game time in owner region 001
when the footman is kill or die, the spawn of archer is also stop
tnx a lot :thup: