Search results

  1. sevensc

    How Do I Determine Which Unit Is Being Trained?

    Ok, thanks for clearing that up for me - you deserve a pizza.
  2. sevensc

    How Do I Determine Which Unit Is Being Trained?

    AceHart, as far as I can tell: Event Response - Trained Unit: When responding to a 'Finishes Training A Unit' unit event, this refers to the unit that was trained. I have tried using GetTrainedUnitType but since the unit has not finished training, it doesn't return anything.
  3. sevensc

    How Do I Determine Which Unit Is Being Trained?

    Artificial, that only works for a unit that HAS BEEN TRAINED, not for a units that BEGINS TRAINING. Builder Bob, I can confirm that too - works like a charm. Thanks to Faust for the idea.
  4. sevensc

    How Do I Determine Which Unit Is Being Trained?

    Artificial, that only works for a unit that has finished training, and as I mentioned above I need to figure out the unit type as soon as it STARTS to train. Faust, I the idea of using the order id should work. I'll hammer something out that's a bit more final and then let you know how it went.
  5. sevensc

    How Do I Determine Which Unit Is Being Trained?

    That will get me the type of unit that has finished training, but I need to grab that unit type as soon as training starts.
  6. sevensc

    How Do I Determine Which Unit Is Being Trained?

    I have a trigger that uses EVENT_PLAYER_UNIT_TRAIN_START as it's event. There are 2 possible units that could be trained in order to trigger this event. What I need to know is, can I determine which unit has started its training? GetTriggerUnit() tells me which unit is doing the...
  7. sevensc

    Grimoire not working since no-cd patch?

    That's the thing though, even if I save, the map doesn't run when I hit the test button, it only goes to the game menu.
  8. sevensc

    Grimoire not working since no-cd patch?

    Ok, I reinstalled War3 and TFT as well as NewGen Pack v4c. Everything seems to be working now except for running test map (ctrl+f9). When I try to run test map, it just loads the TFT title screen and the map file it makes is unplayable unless I manually load TFT and run it as a custom map...
  9. sevensc

    Grimoire not working since no-cd patch?

    Just tried rebooting and nothing changed, I'm now in the process or reinstalling from the ground up. I'll let you know how that works out.
  10. sevensc

    Grimoire not working since no-cd patch?

    Just tried that fix, and nothing happened: worldedit.exe doesn't load or crash or anything.
  11. sevensc

    Grimoire not working since no-cd patch?

    Because I have a map that I have been working on for some time now that requires the use of Grimoir, Jass Helper and PJass.
  12. sevensc

    Grimoire not working since no-cd patch?

    I use Grimoire to launch world editor, but ever since the last war3 patch, worldedit.exe "encounters an error" and crashes every time I try to launch it. Anyone know if there is a work around for this?
  13. sevensc

    Normalizing Lives in a TD

    ManyTimes and Flare, those are some good ideas. For ManyTimes first method, I might have to add some sort of bonus for every life stolen when a player is already at the max cap, other than that though, it's an interesting idea wirht exploring. Method 2 is also great since lives are constantly...
  14. sevensc

    Normalizing Lives in a TD

    I edited mine too :P
  15. sevensc

    Normalizing Lives in a TD

    EDIT: Ahh, I see what you are doing now and it's a bit different that what I'm looking for. What I want to do is normalize and reduce the number of lives so that there are not a extremely large number of lives left for only 2 players to fight over. Using your method, if 6 players were playing...
  16. sevensc

    Normalizing Lives in a TD

    That would seem quite unfair if one player had double the lives of the other player before they were normalized using that method.
  17. sevensc

    Normalizing Lives in a TD

    I'm still not following. Do you mean just reduce the lives in general for the whole game so that players start with fewer lives?
  18. sevensc

    Normalizing Lives in a TD

    Do you mean half the lives they currently have when a player is defeated? That will remove a lot of lives from the game, probably too many.
  19. sevensc

    Normalizing Lives in a TD

    Life steal is in the game to reward the players. I didn't mean reduce the lives for the losing player, I meant reduce them because there is a losing player. And reduce them by 20 so that lives always equal numPlayers*20.
  20. sevensc

    Normalizing Lives in a TD

    But what if one player has 90% of the lives and the other have 10% when the third last player is eliminated? Won't that seem VERY unfair to the player with 90%?
Top