I am trying to create a custom item that has unlimited charges and a cooldown. When the item is used though, I cannot get the shadow clock counter to display the cooldown time over the icon.
Any help would be greatly appreciated
Here is what I ended up doing and it works perfectly. Create an integer variable Switch_Count to limit the number of spawns, in this case, Switches. My dummy ability is Switch Maker
Thanks for the help
Yeah, I changed the missile art fields to match, but it still doesn't work.
What is the best way to set up the trigger. Do I use a dummy ability and handle all of it through trigger editor, or should I assign a particular ability and then manipulate it through the editor?
I want to turn the Orb of Darkness item into a hero ability, similar to the phantom lancer from DotA. I copied and reskinned the Black Arrow attack bonus, then I created different levels of the orb of darkness ability and inserted those into the different levels of the reskinned BA effect...