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  1. M

    Displaying Allied and Enemy Skills

    Clarification I should clarify: when a player selects an enemy or allied unit, is there a way to see the unit's skills/levels in the skill? Thanks
  2. M

    Displaying Allied and Enemy Skills

    Is there a way to make enemies or allied players hero (and other) skills viewable by the player? Any help would be much appreciated.
  3. M

    Item Icon Cooldown

    Worked perfectly! Thanks
  4. M

    Item Icon Cooldown

    I am trying to create a custom item that has unlimited charges and a cooldown. When the item is used though, I cannot get the shadow clock counter to display the cooldown time over the icon. Any help would be greatly appreciated
  5. M

    Orb of Darkness Hero Ability

    Here is what I ended up doing and it works perfectly. Create an integer variable Switch_Count to limit the number of spawns, in this case, Switches. My dummy ability is Switch Maker Thanks for the help
  6. M

    Orb of Darkness Hero Ability

    Yeah, I changed the missile art fields to match, but it still doesn't work. What is the best way to set up the trigger. Do I use a dummy ability and handle all of it through trigger editor, or should I assign a particular ability and then manipulate it through the editor?
  7. M

    Orb of Darkness Hero Ability

    I want to turn the Orb of Darkness item into a hero ability, similar to the phantom lancer from DotA. I copied and reskinned the Black Arrow attack bonus, then I created different levels of the orb of darkness ability and inserted those into the different levels of the reskinned BA effect...
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