I cant figure it out how this spell works.. i mean i dont know how to make something like this:
1000 range*
500 AoE*
200 dmg/unit*
But if there are many units it only deals 50-100 dmg*, can someone explain me how to do, or what all the things in "Data" are**?
*Examples
**:
Damage
AoE...
I made it by triggers becouse i dont know why but "Beserker upgrade" dosent work, i dont know what i did wrong. Can you make pls a map with a unit with this upgrade to see what i have to change?
Unit Transform
Events
Unit - A unit Finishes research
Conditions...
I want to make something like this: When Barracks 1 upgrades to Barracks 2 then Footman 1 upgrades to Footman 2 Without replacing the unit, just like Troll headhunter -> Troll Beserker
Thes is what i figured out:
Spell Cast Range
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink
Actions
Set SpellPoint = (Target point of issued order)
Unit - Order (Triggering unit) to Stop...
I think its something like this:
Remove Comp
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to User
Then...
I made an item with stacks, i made a trigger witch remove one stack per attack(Like ammo) but now i want to make a "Ammo cart" witch will restore stack.
EDIT: Done!
Barbarian
Charge: Charge to a unit and stuns for x seconds.
Beserk: Give a x% cleave for x seconds.
Heroic throw: Throw the wapon(Axe or Hammer but axe looks better) and deals x% dmg.
Execute: Deals x dmg and if the target is below x% hp it kills the unit instantly.
Huntress:
Strafe...
Give the dummy vision same as the unit. Dont forget to check the attack range.
Edit: A i know locust units are:
- Unselectable
- Untargetable
- Invulnerable
- Ignored from Orders sent by the player
- Hides the Hp Bar and Mp Bar
- Ignored by Pathing Limitations
I made an item with stacks, i made a trigger witch remove one stack per attack(Like ammo) but there is one problem: It does not remove the item itself.