Make the 2 buildings set their models to gate and gate closed you want and then add them 2 abillities based WAR STOMP, no mana, no cd ...
Do trigger like this:
Trigger:
- Gate
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to GATE OPEN
- Actions
- Unit - Replace (Casting unit) with a GATE OPEN using The new unit's default life and mana
Trigger:
- Gate Closed
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to GATE CLOSE
- Actions
- Unit - Replace (Casting unit) with a GATE CLOSED using The new unit's default life and mana
Umm better idea?
First of all, suggested to use Channel ability, not War Stomp, since if he have an ability of war stomp, it will start it too.
Suggested idea:
Create a normal gate.
Simple, nice easy gate...
Now create an ability (as i said before, suggested based on channel, and set to Instant - no target)
then create a trigger
Gate
Trigger:
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to Open Gate
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Gate_is_Closed Equal to True
- Then - Actions
- Destructible - Open GATE
- Set Gate_is_Closed = False
- Else - Actions
- Destructible - Close GATE
- Set Gate_is_Closed = True
TomTTT - you method wont work for a unit gate, that will only work for a destructible.
Use aki15's method and then you need to remember to set area of effect to 0 on war stomp spell