How to make a gate?(building)

aki15

New Member
Reaction score
5
Make the 2 buildings set their models to gate and gate closed you want and then add them 2 abillities based WAR STOMP, no mana, no cd ...
Do trigger like this:
Trigger:
  • Gate
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to GATE OPEN
    • Actions
      • Unit - Replace (Casting unit) with a GATE OPEN using The new unit's default life and mana


Trigger:
  • Gate Closed
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to GATE CLOSE
    • Actions
      • Unit - Replace (Casting unit) with a GATE CLOSED using The new unit's default life and mana
 

TomTTT

New Member
Reaction score
44
Umm better idea?
First of all, suggested to use Channel ability, not War Stomp, since if he have an ability of war stomp, it will start it too.
Suggested idea:
Create a normal gate.
Simple, nice easy gate...
Now create an ability (as i said before, suggested based on channel, and set to Instant - no target)
then create a trigger
Gate
Trigger:
  • Events
    • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Open Gate
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Gate_is_Closed Equal to True
        • Then - Actions
          • Destructible - Open GATE
          • Set Gate_is_Closed = False
        • Else - Actions
          • Destructible - Close GATE
          • Set Gate_is_Closed = True
 

X-maul

AKA: Demtrod
Reaction score
201
Make the 2 buildings set their models to gate and gate closed you want and then add them 2 abillities based WAR STOMP, no mana, no cd ...
Do trigger like this:
Trigger:
  • Gate
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to GATE OPEN
    • Actions
      • Unit - Replace (Casting unit) with a GATE OPEN using The new unit's default life and mana


Trigger:
  • Gate Closed
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to GATE CLOSE
    • Actions
      • Unit - Replace (Casting unit) with a GATE CLOSED using The new unit's default life and mana

Umm better idea?
First of all, suggested to use Channel ability, not War Stomp, since if he have an ability of war stomp, it will start it too.
Suggested idea:
Create a normal gate.
Simple, nice easy gate...
Now create an ability (as i said before, suggested based on channel, and set to Instant - no target)
then create a trigger
Gate
Trigger:
  • Events
    • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Open Gate
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Gate_is_Closed Equal to True
        • Then - Actions
          • Destructible - Open GATE
          • Set Gate_is_Closed = False
        • Else - Actions
          • Destructible - Close GATE
          • Set Gate_is_Closed = True

TomTTT - you method wont work for a unit gate, that will only work for a destructible.

Use aki15's method and then you need to remember to set area of effect to 0 on war stomp spell ;)
 

Accname

2D-Graphics enthusiast
Reaction score
1,464
replacing a unit is bad because it will move when other units are too close because of the standard collision.

i would say make 3 versions of the gate.

1 opened gate version, 1 closed gate version and 1 version of the gate which is builded by the player (can be opened or closed, however you like)

now to switch between them you simply use an upgrade. make the closed gate upgrade itself into the opened one and vice versa. the closed and opened gate need to have no gold / lumber costs for this, thats why you need 3 versions.

this method will give you an optimal accuracy.
 

gabriono

New Member
Reaction score
0
1 more problem...

I want to make a vertical gate but the pathing and model are horizontal... help?!? :D
 

TomTTT

New Member
Reaction score
44
TomTTT - you method wont work for a unit gate, that will only work for a destructible.

Use aki15's method and then you need to remember to set area of effect to 0 on war stomp spell ;)

umm lol i meant it to be with a destructible.
Obviously when it says destructible - open, i realise it means it's a destructible :D
 
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