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    Can anyone give me ideas for maps that I can make?

    Can anyone give me ideas for maps that I can make? I am looking for ideas of maps I can make, I just need ideas. You can give me ideas from other games outside of warcraft, or original ideas, or anything, whether it be a mini-game type game, or a longer game. I am able to make pretty much...
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    How can I make a flying unit maintain its height when going over increased terrain?

    Well, I am succesfully getting the terrain height with the movement type as fly, but I can tell it is still wobbly now that I supposedly fixed it. The trigger is in place properly, but it is still wobbly and not smooth. I have the camera set to act as a first person shooter camera, and I can...
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    How to make the camera folow a units angle with the camera turning as the unit turns?

    How can I make the camera follow a specific unit and as the unit turns, so does the camera? (If I recall correctly, some Hero Wars uses something called 'Hero Cam' which does that, or something like that.) Currently I use a trigger that turns the camera every 0.01 second according to the...
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    How can I make a flying unit maintain its height when going over increased terrain?

    Yes sorry, by crashing I meant it is unable to fly over (even when it is hovering way above the terrain level in front of the airplane). By the looks of it, it doesn't seem like hovering is working, so I have reverted it back to flying, and now my only problem is that it's very jerky and the...
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    How can I make a flying unit maintain its height when going over increased terrain?

    That worked as far as letting me increase / decrease the hover height, however it did not change the fact that I am still crashing into the increased / higher terrain. Only now, I am crashing into it even though I am far above it :P Anyone know how to fix this? Thank you, EqualiseR
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    How can I make a flying unit maintain its height when going over increased terrain?

    I tried changing the airplane's movement type to Hover, with the collision set as 0, but now I am unable to raise / decrease the airplane's altitude by using 'Animation - Change Airplane Flying Height to X at rate 0' due to the fact that it only works with flying unit types. Thusly, my...
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    How can I make a flying unit maintain its height when going over increased terrain?

    Thank you, and I had to modify it because it was constantly reducing the flying height of the airplane every 0.05 seconds, and even now that I fixed that part, my airplane isnt flying smoothly, its flying height keeps constantly changing when going over increased / decreased terrain areas...
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    How can I make a flying unit maintain its height when going over increased terrain?

    I tried using a GetLocationZ position of unit X and all it did was represent the coordinate Z of the map. Anyways, I'm basically looking for a way to get the terrain height at the position of a unit and then create a trigger such as: Event- Every 0.05 seconds of game time...
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    How can I make a flying unit maintain its height when going over increased terrain?

    I'm currently working on a map in which you have an airplane as your unit, and you control it with arrow keys, however, whenever I go over locations with higher terrain, my airplane automatically adjusts its height (making the airplane higher). Does anyone know how to make it where no matter...
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    Minimum Attack Range glitches when I convert my map from TFT to ROC -- (Please Help)

    Bump, please anyone? I wish to continue working on my map and this is somewhat preventing m. Thanks, EqualiseR
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    Minimum Attack Range glitches when I convert my map from TFT to ROC -- (Please Help)

    DioD, I don't play TFT, I never will, and I will eventually figure out how to convert my map without it bugging like this. Anyone know how to fix this? Thanks
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    Minimum Attack Range glitches when I convert my map from TFT to ROC -- (Please Help)

    Hi, I'm currently working on a map which uses towers as the main source of defence (Similiar to a TD, but different), and I changed ALL of my tower's Minimum Attack Range to 0. I am positive I did it correctly. "Combat - Minimum Attack Range = 0". Strangely, whenever I test my map on TFT, it...
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    Warcraft 3 Crashing Upon Execution of a specific Trigger

    I see:) Thank you, it worked ~EqualiseR~
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    Warcraft 3 Crashing Upon Execution of a specific Trigger

    Thanks tommerbob, buy I don't understand how that will working seeing as: Turn off (this trigger) Unit - Order Tower_DG to Attack Ground (Target point of issued order) Turn on (this trigger) "Turn off (this trigger)" will prevent future executions such as "Turn on (this trigger)" so as...
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    Warcraft 3 Crashing Upon Execution of a specific Trigger

    Thanks for the answer, how would I fix that though?
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    Warcraft 3 Crashing Upon Execution of a specific Trigger

    I have Windows 7. I recently started working on a new map and for some reason when I use this simple trigger, Warcraft 3 crashes- no error. The trigger is: Events Unit - A unit owned by Player 1 (Red) Is issued an order targeting a point Conditions...
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    How to keep Black Mask but make it stay fully black even when you walk through it?

    I'm talking about how to make it Stay completely black in a specified region, (Not the whole map) And if I have let's say for example: Region X is Black Masked, and Region Y has Disabled Fog of War + Black Mask, only Region X Will be Black (Even when you walk through it with a unit).
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    How to keep Black Mask but make it stay fully black even when you walk through it?

    I'm wondering if it's possible to make it so that when you keep Black Mask enabled, it forces Black Mask to stay in the designated locations until you enable visibility across a region? Example: Let's say there's Black Mask across Region X, and when I walk into region X, instead of...
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