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  1. S

    Completely confused, must have overlooked something

    Yeah that worked! Thanks. :) +rep
  2. S

    Completely confused, must have overlooked something

    Kage Loop Events Time - Every 0.15 seconds of game time Conditions Actions Set kagePoint = (kagePoint offset by (Real(kageCount)) towards (Angle from kagePoint to (Position of kageTarget)) degrees) Set kageCount = (kageCount + 1) If (All Conditions are...
  3. S

    Could someone fix up my leaks ? (if its not too much to ask)

    Just use the 56kers Leak Checker, it gets rid of most of the leaks. you can find it on the hiveworkshop probably.
  4. S

    SPELL CONTEST #2 | Theme: Forbidden Arts | RESULTS POSTED

    Not fair imo if GUI users like myself are not allowed to use locals to make it MUI.
  5. S

    Hero Function Key Shortcuts

    No, I don't think so. The F keys are assigned to whatever order you got the heroes.
  6. S

    Warcraft Connection Help

    Weird. Never seen such a thing in ipconfig. There's programs out there where you can get your local ip address though just look for them on Google.
  7. S

    Copy Object Data From a Map to Another

    In trigger editor u can import and export triggers. idk about the other stuff, you prolly have to do it manually.
  8. S

    Anti Maphack systems

    This worked on Starcraft, not sure if it will on Warcraft III. What you do is just place a invalid model like an Independent Command Center(?) and it will crash the game. Make sure it's invisible though. Map hacks can see invisible units, so it will crash their game.
  9. S

    help with blade master animation

    That won't work because it's a passive ability. You can just trigger the ability 'Pulverize' and add in the animation from there, it's not that hard.
  10. S

    Increasing magic damage

    Why not just use 'Unit - Make Unit Damage Unit' on an event of 'Unit - A unit finishes casting an ability'.
  11. S

    Custom Preview Screen not Working (war3mapPreview.tga)

    Try going to your map options and make sure if 'Hide Preview' or something like that is unticked.
  12. S

    Help regarding displaying text to only a single player

    It DOES leak. The only player group that does not leak is 'All Players'. Yes, it might be little. But it all adds up to your other leaks and can later cause problems such as server splits.
  13. S

    Random number bug in the World Editor?

    There is no way to make something truly random. How WE probably makes random numbers is probably using a value that is always changing such as time, and selects a 'random' number by using a formula involving time.
  14. S

    The Trainer Unit

    Build Unit Bot Events Unit - A unit Finishes training a unit Conditions Or - Any (Conditions) are true Conditions (Unit-type of (Triggering unit)) Equal to Shrine Level 1 (Unit-type of (Triggering unit)) Equal to Shrine...
  15. S

    Looking for Boss templates/triggers/maps

    Here's mine from a boss from a map I made. Not all of the code though, of course. It wouldn't be worth fitting one post. kotgSpecial Events Time - Every 5.00 seconds of game time Conditions GameON Equal to True (Keeper of the Grove 0024 <gen> has buff...
  16. S

    The Trainer Unit

    When the building finishes training an unit, it will check what building it is and if it a certain type of building, it will create units of the same unit-type of the trained unit.
  17. S

    Hero doesn't revive

    And I'm saying it's not wrong because it triggered fine. All units were moved correctly, just dead heroes weren't revived.
  18. S

    The Trainer Unit

    I've tried 'Unit-type of Triggering unit', it doesn't work.
  19. S

    Hero doesn't revive

    Not the problem, I've already said everything else works fine..
  20. S

    The Trainer Unit

    There is a 'Trained unit', so where's the 'Trainer unit'? I want to get the unit that trained the unit.
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