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    Healing units at full health

    I'm not sure if it works or not. Currently i can't use it on allies that are still at full hp, but i see that there are mutliple options, not just visible There are also there: Targeting image physical spell Universal spell unique cast I think the UI now thinks its a heal, what box do i...
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    Healing units at full health

    Thanks! I didn't know there was another ability that could be cast on an ally and an enemy! I'll test your idea right now.
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    Healing units at full health

    How can i know wich unit the hero targeted if the hero cant cast the ability? When i try to target someone i instantly get the error: Unit has full health. I can't detect wich unit he is going to target.
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    Item Ideas

    What i used to do was get multiple stats and combine them in different orders. Like this: There is mana, health, armor, attack speed, attack damage, lifesteal and movement speed in stats. (attributes give stats) Blood boots (Lifesteel and movement speed) Stone Gloves (Armor and strenght)...
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    Healing units at full health

    I am making this ability named Warp. When a hero uses warp the hero teleports to a target. If the target is an ally the ally is healed for an amount. If the target is an enemy the enemy is damaged for an amount. So the base ability must be an ability that can be targeted on an enemy and an...
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    Player alliances trough triggers issue.

    It must be in 1 and the same trigger and there can't be any wait/waiting for condition actions. So that prob won't work. And before i start fixing it i need to know if triggers detect the chance in alliances done by triggers.
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    Player alliances trough triggers issue.

    Do triggers detect alliance changes through triggers? Details: I've got a problem. In my map are custom teams wich are made trough triggers. It's an arena game in wich if you die, you are dead for the entire round. You win a round if all your opponents are dead ofcourse. This is sort of...
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    2 values in a substring

    That's nearly impossible seeing as if you can divide sub strings you can have an infinite amount of them and not just 2. Why just not make 2 triggers, one for the sheep, one for the wolves?
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    Difficulty with spell immunity.

    Even if ThranDeuL isnt the unit that was supposed to be spell immune, i understand what you mean, thank you. I did not know that abilities get threated as ultimate once the required level is above 1! Problem was way easier solved as expected, thanks once again.
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    Difficulty with spell immunity.

    Newgen doesnt help either. Although i must note that units dont get instant damage if they are magic immune. They only get damage over time damage. Thats been there all along.
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    Difficulty with spell immunity.

    Sorry, i live in europe and i was gone all day, i am back now, There seems to be a problem. My map is 7.19 MB... The limit is 1.91 MB... EDIT: Didnt read your post, i will upload it to Epicwar.com http://epicwar.com/maps/150958/ Owh and by the way, ignore the errors in the start that say 2...
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    Dialog not showing

    I dont want to be a pain in the ass, but loads of these triggers dont work with me either so what i do, is i make a seperate trigger for every player. Change the event to player (1 to 12) change triggering player in your actions to player (1 to 12) Cause what i am thinking is that the...
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    Difficulty with spell immunity.

    The first idea ive done already, but the second one is quite smart. Ill see if it works give me a second. EDIT: Reseting the gameplay constants had no effect. I could post the map on this site, but its a shitload of triggers - some really crappy triggers (1 year old, aint fixin what aint...
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    Difficulty with spell immunity.

    I just read another thread about a corrupted map. They could not find the awnser either. So i have a couple of options. -Recreate the map so that the files are not corrupted -Create a trigger wich makes it unable to cast certain abilities on specific unit types. -Live with it ill see if i have...
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    Difficulty with spell immunity.

    I used multiple abilites Entangle roots as a base Shadow Strike as a base Chain lightning as a base Forked lightning as a base They all do damage and they all can be targeted at that unit.
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    Difficulty with spell immunity.

    Nope, no changes so far Test Events Map initialization Conditions Actions Unit - Create 1 Peasant for Player 10 (Light Blue) at (Center of Region <gen>) facing Default building facing degrees Custom script: call UnitAddType(bj_lastCreatedUnit...
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    Difficulty with spell immunity.

    Okay i understand, im gonna test it now. If it works, what is the code for last created unit? Edit: The Custom script is this: call KillUnit( gg_unit_h01Q_0307 ) Now should i put i also put space between ( ) 's or not? So in short: call UnitAddType( gg_unit_h01Q_0307 , UNIT_TYPE_MAGIC_IMMUNE)...
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    Difficulty with spell immunity.

    Im not really familiar with Custom script nor JASS so i dont understand it much. With a bit of logic i can see that i will have to put the raw name of the unit somewhere. I tried using it like this: GetTriggerUnit(namex) Getnamex() But on neither scenarios did the trigger function. So i just...
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    Difficulty with spell immunity.

    Okay i will post the problem, maybe there is someway around it. You know the types of maps, tree tag, sheep tag and such, where you have a worker unit that creates buildings and that unit is chased by a much more powerfull unit. Well that unit has certain abilities i dont want him to use...
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    Difficulty with spell immunity.

    Have done this loads of times, will do one time more for the sake of it. But i think the game data is corrupted somehow and not the ability itself.
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