I am making this ability named Warp.
When a hero uses warp the hero teleports to a target.
If the target is an ally the ally is healed for an amount.
If the target is an enemy the enemy is damaged for an amount.
So the base ability must be an ability that can be targeted on an enemy and an ally.
These abilities are either death coil or holy light.
I picked death coil and set the unit classification of that team to all undead.
Everything works fine except for 1 problem; if an ally is at full health the hero can't cast warp because the unit is at full health.
I want the hero to warp to a target even if the target is full health, how do i do that?
i already tried the following:
-doing it with the other types of abilities
-puting the heal/damage to 0 and doing the healing/damaging with triggers.
-Trying to change that i can heal units at full health at the gameplay constants
That didn't work, is there a way that i can heal units when they are at full health or is there another way of solving this problem?
When a hero uses warp the hero teleports to a target.
If the target is an ally the ally is healed for an amount.
If the target is an enemy the enemy is damaged for an amount.
So the base ability must be an ability that can be targeted on an enemy and an ally.
These abilities are either death coil or holy light.
I picked death coil and set the unit classification of that team to all undead.
Everything works fine except for 1 problem; if an ally is at full health the hero can't cast warp because the unit is at full health.
I want the hero to warp to a target even if the target is full health, how do i do that?
i already tried the following:
-doing it with the other types of abilities
-puting the heal/damage to 0 and doing the healing/damaging with triggers.
-Trying to change that i can heal units at full health at the gameplay constants
That didn't work, is there a way that i can heal units when they are at full health or is there another way of solving this problem?