So I found myself on the post describing changes for 1.31 on the PTR. Here's the World Editor section:
Some things caught my eye:
Scripts can now detect when any unit is damaged
Scripts can now detect and modify the damage done before armor
Scripts can now detect and modify the attack type...
If you're not using them for anything else, you could give the desired units the Worker classification under Stats - Unit Classification. That makes them appear in the bottom left instead of top left, and all such units are grouped together into the same button, but it's a way of having quick...
This. I would add the following 2 actions to your GDD trigger:
Set DDSSourceKey = (Key (Damage source))
Set DDSTargetKey = (Key (Triggering unit))
Both DDSSourceKey and DDSTargetKey are integer variables.
Powering
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Power
Actions
Set TempPoint = (Position of (Triggering unit))
Set TempUnitGroup = (Units within 250.00 of TempPoint matching ((Unit-type of (Matching...
Language is often a barrier when dealing with police in a foreign country. The Chinese accent is notoriously hard to decipher too. I think this is a step in the right direction, that deserves similar implementations globally.
Although I do wonder if the presence of familiar people would just...
It keeps my hair cool and my scalp hydrated, doesn't spray germs everywhere and saves paper. What's not to love?
Also just realised I have no idea how to do nested quotes (if possible).
Unit is first built -> Set Custom Value to Point Value
This means that:
CV = Cost[1]
PV = Cost[1]
[Time Period A]
When unit begins upgrade -> Set Custom Value = Point Value - Custom Value
This means that:
CV = Cost of upgrading, i.e. Cost[2] - Cost[1]
PV = Cost[2]
[Time Period B]
When unit...
It won't start on my Nexus 5X or Zenfone 2 :(
EDIT: Turns out it was just a bit of long buffer time. About a 30 second to 1 minute wait when the game starts, which I just wasn't patient enough to sit through then. The same wait happens again after the ads that pop up every five levels or so.
Change the event to be Less than 1.00, that ought to work. I do that in my map and turn the unit Invulnerable at that point; it stays alive instead of dying when it takes fatal damage.
Wow, this looks really good! I remember getting onto the mailing list some time ago, are you guys still promoting through that?
This was one of my favourite maps to play, though I wonder if there's going to be as much of an audience now that WC3 as a whole has largely died out.
I'm curious what their employees do that warrants so much payment. Enforcing copyrights?
Personally I prefer Soundcloud to any other online music service because it has such a great diversity of original content that's easily accessible, even outside of a specific field/genre. It's also really...