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  1. Amphetadream

    Allies (F11) help?

    I don't use 'test map', I create a local network
  2. Amphetadream

    Allies (F11) help?

    Maybe you mean Scenario > Force Properties because Scenario > Map Options is about the maps fog and shit like that but even in Force Properties there is no "lock/unlcok force player forces"... there is "use custom forces" and "fixed player settings" but neither of those check/unchecked make a...
  3. Amphetadream

    Allies (F11) help?

    Where is that found!? I don't see this setting..
  4. Amphetadream

    Allies (F11) help?

    Okay I've asked once and didn't get much help, I've been trying and trying to figure this out and I just can't get it to work no matter what, and its getting really frustrating and time consuming, so someone, please just give any advice you could. :/ In the custom game I'm making I would like...
  5. Amphetadream

    System Alliance System

    I'm a bit confused on how to put this into my map? Explain better? :S
  6. Amphetadream

    Ally properties?!???

    Problem not solved, I did that, and it stilll has the boxes unclickable... this is the last thing I need to do to finish my map, i can't play until I fix this, and I've been trying to figure it out for over an hour now
  7. Amphetadream

    Ally properties?!???

    It doesn't make sense though in a lot of games you can just change who is your ally and vision and what not in the f11 menu, but I can't get mine to do that, I need the check boxes in f11 to be green and able to be changed by players. and If I put them all on the same force, I can't start the...
  8. Amphetadream

    Ally properties?!???

    I've googled and searched the threads but I can't find out how to set up the basic ally/unally menu in the game, f11. when I test the game it has everyone unallied and can't ally each other, I want everyone to start out allys and to unally eachother if they want, help???
  9. Amphetadream

    Hero selection buildings?

    Never mind I changed how the game starts so no need for heroes, but I would like to know how to make the ally menu in the game to where you can unally/ally vision/unvision so the players can choose cause when I test everyones enemys and can't change it.
  10. Amphetadream

    Hero selection buildings?

    I need to make some starting 'selector' wisps able to train a hero so how do I change the tech tree requirement of an altar to train a hero to where they don't need one?
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