Amphetadream
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I need to make some starting 'selector' wisps able to train a hero so how do I change the tech tree requirement of an altar to train a hero to where they don't need one?
...so the players can choose...
Well, you could just go make sure that all of your heroes don't have any techtree requirements in the Object Editor, or you could try...
• From your Terrain Editor window, in the Advanced menu, click Gameplay Constants....
• Click the Use Custom Gameplay Constants check box at the top of the Gameplay Constants dialog.
• Scroll down to the Techtree - Dependency Equivalents - Altar option and clear the values.
• Scroll down to the Techtree - Dependency Equivalents Text - Altar option and clear the value.
Disclaimer: I have absolutely no idea if this actually works. Lol