Problem 1:
Want to find the final vector components of a unit who is sliding one way, and gets hit another way (or the same way) with another force
So say we got Bob
He’s sliding add 45 degrees at a speed of 5 m/s and has mass 100 kg
sin(45deg) = x/5
cos(45deg) = y/5
x=3.53 m/s
y=3.53 m/s
So there are my x and y components
Now big bad projectile Nancy comes along, and hits Bob while going at say, 130 degrees, traveling at a speed of 10 m/s, and has a mass of 75 kg
This is where I get screwed up, it’s easy to map this out on paper for me, but to code it in the WE is a different story
I need my angle theta, so I can find my x and y components, I then need to decide their sign, and add them to my other x and y components to get the new slide angle and speed....any help? Also, I can get what angle Bob is sliding at, but how can a constantly decide what theta is, if say Bob is sliding at 80 degrees, or 240 degrees, etc.
Problem 2:
Say I got Bob sliding across the ground here, moving a velocity Vo. Now Bob would slide indefinitely if it were not for a little thing called sliding friction, which acts against the velocity Bob is traveling at. How can I use, Bob’s mass m, his velocity Vo, and the coefficient of friction between Bob and the ground, u, to determine at was speed Bob decelerates at, if left alone to do so.....?
Thanks guys!
Want to find the final vector components of a unit who is sliding one way, and gets hit another way (or the same way) with another force
So say we got Bob
He’s sliding add 45 degrees at a speed of 5 m/s and has mass 100 kg
sin(45deg) = x/5
cos(45deg) = y/5
x=3.53 m/s
y=3.53 m/s
So there are my x and y components
Now big bad projectile Nancy comes along, and hits Bob while going at say, 130 degrees, traveling at a speed of 10 m/s, and has a mass of 75 kg
This is where I get screwed up, it’s easy to map this out on paper for me, but to code it in the WE is a different story
I need my angle theta, so I can find my x and y components, I then need to decide their sign, and add them to my other x and y components to get the new slide angle and speed....any help? Also, I can get what angle Bob is sliding at, but how can a constantly decide what theta is, if say Bob is sliding at 80 degrees, or 240 degrees, etc.
Problem 2:
Say I got Bob sliding across the ground here, moving a velocity Vo. Now Bob would slide indefinitely if it were not for a little thing called sliding friction, which acts against the velocity Bob is traveling at. How can I use, Bob’s mass m, his velocity Vo, and the coefficient of friction between Bob and the ground, u, to determine at was speed Bob decelerates at, if left alone to do so.....?
Thanks guys!