Im probably over complicating the trigger needs, but I need an amount of units created after the map initializes to constantly seek out and attempt to destroy a specific unit, There are multiple units that need to have these pursuers, and a mass of attackers that are to divy up and pursue. Here is what Ive got on there.
Spawn C's
Events
-Game - Map initialization
-Timer - Every 22.0 seconds of Game Time
Local Variables
Conditions
Actions
-Region - Attach C 1 to (last created unit) with offset 0000
(goes down to 12)
-Unit - Order (Unit attached to C 1) to (attack targeting (Unit attached to M 1))(Replace Existing Orders)
(Also goes down to 12)
Another Trigger linked to related to this one ---->
Map Start
Events
-Map Initialization
local
cond
Actions
-Unit Create 1 M for player 1 at Player 1 M Spawn
-Region - Attach M 1 to (last created unit)
(continues for 5 more players)
The "C" units are not created until 22 game seconds have passed, and are created one at a time with no wait triggers between. Every time i test the map the units do not pursue my "M" units, and yes i have a trigger starting computer AI, its the Start Melee AI
Spawn C's
Events
-Game - Map initialization
-Timer - Every 22.0 seconds of Game Time
Local Variables
Conditions
Actions
-Region - Attach C 1 to (last created unit) with offset 0000
(goes down to 12)
-Unit - Order (Unit attached to C 1) to (attack targeting (Unit attached to M 1))(Replace Existing Orders)
(Also goes down to 12)
Another Trigger linked to related to this one ---->
Map Start
Events
-Map Initialization
local
cond
Actions
-Unit Create 1 M for player 1 at Player 1 M Spawn
-Region - Attach M 1 to (last created unit)
(continues for 5 more players)
The "C" units are not created until 22 game seconds have passed, and are created one at a time with no wait triggers between. Every time i test the map the units do not pursue my "M" units, and yes i have a trigger starting computer AI, its the Start Melee AI