BattleShips [Map Idea]

WindexGlow

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I've seen several maps that I will try to explain.
You control a boat using arrow keys, pretty simple. When you fire a cannon, it fires to the left or right of you. Once again, pretty simple.
Doesn't allow much strategy/replay value.

But what if the unit speed and the turn rate where controlled by an equation.
The faster you're going, the faster you turn (wider turn though) The more you turn, the more you slow down.

A wind (random direction, slowly changes over time) will speed or slow your ship down.

Cannons fire to your left, or right. Each side has 4 cannons, each one having a cool down. The cool downs are a slight random time, so a cannon might be able to be reloaded from 5-8 seconds. When ordering a cannon (ship side) to attack, there is a short 'order' delay, which effects all the cannons on that side. After a short time (.7 seconds) the 'order' is received by the cannon crew, and their reaction time (.1 - .4) adds to the small wait before the cannon fires.

The cannon also has a chance to miss a ship, depending on how far away you are.

The map would be a simple, clean stretch of water, no islands/no land formations.

Cannons can do a random damage (all damage/accuracy is done via triggers) that slightly varies. A small factor of the damage is distance. (a cannon ball is very heavy, a ball doesn't drop as much at close ranges compared to long ranges. Because of this drop, the ball doesn't damage the enemy's cannon/ammunition room)


Obviously those are just ideas, and the game is almost required to be written in jass for max performance.
 
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