LightChaosma
New Member
- Reaction score
- 60
this TD will give the word teamwork a whole new meaning. i was inspired to make this TD by my favorite map on Bnet, green TD. since i wanted to keep it original, i thought of an interesting way for the creeps to walk, and not make it too complicated. i came up with the creeps passing 2 players, the player it spawns from, and 1 "random" (controlled system) other player exept your neighbor.
using this method would pose the problem of unequal incomes, so i made a income sharing system, so the players can stay balanced. the best result would be accomplished by having a 100% share rate.
this type of route would also make newbs "last defenders" and so i build in a save syatem, wich if used too much at a certain player, that player gets kicked for the sake of the game.
that would be the description.
testing features:
- the computers TRY to replicate what player 1(red) builds and upgrades, but this system is far from perect, but makes testing a whole lot easier
- the creeps dont have to be killed to get the bounty. this makes high level testing easier, no need to play half an hour to watch a small ajustment, now you just go afk for 30 min
progress
- trigger - 99.999999% > all thats needed is adding the creeps and towers that arent made yet
- terain - 75% > the layout is clear, and has a few things to make it look interesting, but might need a few extras
- towers ideas - 100%
waves - 21/40 > easy to make, every 2 waves armor increases by 1, every 3 waves is air, the rest is mere extra HP, all the air waves have been set
tower levels > 30% all towers have 5 to 9 tiers of the 21. frost and armageddon tower have 5 and 3 levels repectivly, and are finished, the armageddon tower needs a damage adjustment when all the creeps are done.
animations - 2% > all towers were based of arcane tower, thus the projectile fires from above the tower wich looks wierd. i've made a start with the lightning towers, that just looks the wierdest of all...
screenshots coming soon
there are still a few bugs in the mpa that need fixing.
screenies: 4 > route, lightning ability, armagedon tower, emergency skill
i'll require some testers to look for bugs, but mainly to check the balancing, are there overpowerd towers, with exeption of the AA and AG tower, are there towers that are too expensive? is it too hard? that kinda thing. please leave a message if you are interested, will give credit.
i will upload a map as soon as all towers have 10 or more levels, and the waves are in the 20's, so that you can have a decent play
using this method would pose the problem of unequal incomes, so i made a income sharing system, so the players can stay balanced. the best result would be accomplished by having a 100% share rate.
this type of route would also make newbs "last defenders" and so i build in a save syatem, wich if used too much at a certain player, that player gets kicked for the sake of the game.
that would be the description.
testing features:
- the computers TRY to replicate what player 1(red) builds and upgrades, but this system is far from perect, but makes testing a whole lot easier
- the creeps dont have to be killed to get the bounty. this makes high level testing easier, no need to play half an hour to watch a small ajustment, now you just go afk for 30 min
progress
- trigger - 99.999999% > all thats needed is adding the creeps and towers that arent made yet
- terain - 75% > the layout is clear, and has a few things to make it look interesting, but might need a few extras
- towers ideas - 100%
waves - 21/40 > easy to make, every 2 waves armor increases by 1, every 3 waves is air, the rest is mere extra HP, all the air waves have been set
tower levels > 30% all towers have 5 to 9 tiers of the 21. frost and armageddon tower have 5 and 3 levels repectivly, and are finished, the armageddon tower needs a damage adjustment when all the creeps are done.
animations - 2% > all towers were based of arcane tower, thus the projectile fires from above the tower wich looks wierd. i've made a start with the lightning towers, that just looks the wierdest of all...
screenshots coming soon
there are still a few bugs in the mpa that need fixing.
screenies: 4 > route, lightning ability, armagedon tower, emergency skill
route:
in this image the route is given for player 1, the red arrows give direction. the blue circles are the 2nd teleport, the creep will teleport to one of the 4 other circles
The lightning skill:
Armagedon tower
this tower will become payable late in the game, with insane damage, obliterating all that oposes
Emergency skill
this skill is usable 1 time by each player, and has full effect until the game reaches around level 20, then it doestn do enough damage
in this image the route is given for player 1, the red arrows give direction. the blue circles are the 2nd teleport, the creep will teleport to one of the 4 other circles
The lightning skill:
Armagedon tower
this tower will become payable late in the game, with insane damage, obliterating all that oposes
Emergency skill
this skill is usable 1 time by each player, and has full effect until the game reaches around level 20, then it doestn do enough damage
i'll require some testers to look for bugs, but mainly to check the balancing, are there overpowerd towers, with exeption of the AA and AG tower, are there towers that are too expensive? is it too hard? that kinda thing. please leave a message if you are interested, will give credit.
i will upload a map as soon as all towers have 10 or more levels, and the waves are in the 20's, so that you can have a decent play