Custom map ideas for review

K

KeeperofKeys

Guest
Hello everyone. I started this thread to get some opinions on ideas for a new custom game. I have toyed with lots of ideas, but these have kinda managed to stick. Anyway, here they are:

Feudal Wars: Map with terrain fortresses (including battlements, and gates that open/close when you step on a circle of power). The units would be VERY loosely based on a Warcraft 3 feudal society, such as having access to catapults, knights, maybe a special spy/traitor that could blink over walls and open gates, ect. There would be unclaimed fortresses scattered across the map, with working gates. Every fortress would have a gold mine or two, and lumber would not be an issue (The reason being that forests would be hard to work into fortresses). Mercenary camps would also be scattered across the map, with various hirable custom units. I think this map would lend itself to epic sieges, cool armies and confrontations, and would be a lot of fun to play.

Feudal Wars: Factions (No, this name is not intentionally a GW rip off, it just happened that way). Like the map idea above, only there would be different races to choose from, like the Barbarian Horde, People of the Isles, Cultists, Technologists, and maybe more. Each faction would have its strengths and weaknesses and would have a different feel to play.

Clans of Brightleaf (or some other place name): As above, only without the fortresses. Stranger and cooler units would be included to spice things up a little… suicidal demon bunnies, anyone?

Minotaur’s Maze: The first team would be the Heroes (better name would be nice, but I'm not feeling very clever right now), seeking to gain some great treasure from the bowels of the Labyrinth. The second team (One or more players, haven't decided yet)would be the minotaur(s). They would have access to one slow and big hero each, the Minotaur(s), and would also be able to train a small horde of lesser creatures to help defend the maze. At the center of the maze is a powerful treasure of some sort, and the heroes would have to grab the treasure (nominally some magic swords) by sneaking past the minotaurs and killing/avoiding the evil minions. Once the heroes had gained the swords (or died trying), the minotaurs would become the hunted. The minotaurs would still be dangerous, but the heroes would be powerful enough to take out a minotaur pretty quickly in a group. At that point the minotaurs would only be able to win by stalling long enough to wear down the heroes enough to kill them, or by surviving long enough to train some sort of Uber-monster to kill the heroes (maybe). The maze would have to be large enough to ensure replay quality, and the units would have to be variable enough to make different strategies viable.

War of the Gods: Everyone starts with a generic hero: a Godseed. You would choose your God via a LOAP-ish hero selection system that would dicate your appearance and primary attribute. That hero would have crappy stats and their only skills would be attribute bonuses (The "Yellow Cross" option in DOTA and TFT Orc campaign), and would serve as your "avatar" for the game. Then you head out to a belief node (a shop) Where you would “purchase” belief (gold) for free. Each player would have a really tough-to-kill altar where they could resurrect their god (for a certain amount of belief). There would be competition at the scarce belief nodes, because belief would not only resurrect fallen gods, but would also allow for the purchase of powerful attributes (items) to give your god cool new powers. For example, if you accumulated enough belief you could buy a high end item like a Thunder Hammer, which would let your zap your enemies. After getting enough belief you would start to “convert” (hire) followers from mercenary shops, who would go build bases and “worship” (mine gold for you). After getting enough belief, you could basically become a powerful god with many cool bonuses, abilities, and armies of followers. If you get shut out of belief, eventually you will lose by: 1: stop having enough belief to resurrect your hero and eventually have your defenseless altar wiped out, or 2: Getting annihilated by a more powerful god, altar and all. There would be lots of “attributes” (items) to customize your god with, and you could end up specializing (Ha! My guy is like THOR! What now, noob?), or just go with a hodgepodge of good items to try and stay ahead.

Anyway, these are some ideas... please give me some feedback on what you like/do not like. Just one request from me: No flaming please! Thanks.
-KeeperofKeys
Note: Feel free to post some ideas of your own here. Just please explain them well enough for any reader to understand them.
 

Mullit

New Member
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51
i didnt read all of them cuz im just plain lazy but the fuedal wars looks good although you might have to raise the food cap or make low food units to be able to get huge fortress sieges.

th minotaur one seems ok but i think people would see it as just another maze map. maybe you could mix mazeing with escapeing. like a mini maze to an area that is more like an escape map. (escapeable from both directions so you can go back and forth away from the minotaur(s) etc)
 
K

KeeperofKeys

Guest
Thanks for the feedback Mullit. I really appreciate it.

I would probably raise the food cap REALLY high in Fuedal Wars, to about 200 or so. That would allow the player to have a defensive army and an offensive army, or go REALLY all out on one or the other. Also the gold mines would have a TON of gold, to avoid turtle stalemates.

The point of the Minotaur Maze would be to have a sort of competitive replayable thing going on. The maze would start out as just an empty network of corridors, and then the minotaurs would try to block off as many ways as they could to the treasure, but there would be too many passages to cover all at once. It would not be a normal maze because the Minotaur PLAYERS would be setting up the hazards and enemies, rather than have them preset on the editor. The minotaurs would have buildings to train creature minions, so they could get some scouting/blocking/fighting help. Basically, its a new sort of hunters vs. hunted with the teams switching sides if the hunted succeed at first.

Suggestions? Comments? New ideas? Post them here. I love any feedback on my ideas, so by all means POST!
-Quote of the day: "I HATE you I HATE YOU! Call me!"
-a chemically distressed Banshee (Yes, I CAN be politically correct if I want to :p)
By the way, Mullit, did you mean Feudal Wars, or Feudal Wars Factions? Did you read both, or are you just saying that they both look good?
 

1)ark_Knight

You can change this now in User CP.
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the war of the gods look really cool...and im like mullit...i didnt read em all
but isnt War of the Gods already a game?...ive seen War of the Gods and Minotuar Maze in Battle.net
did you alreay make and release them?..or am i stoned again...jk
 
K

KeeperofKeys

Guest
Well, I went and googled War of the Gods and sure enough, the name is taken. Oops! Name has been used, shame on me. I'm not surprised at minotaur maze either, though it IS inconvenient. Lets just call these names "working titles" because I don't know what else to call them for now. Gr...NAMESTEALERS...:mad:
Anyway, I can't possibly have released these (unless I have worked the bugs out of my time machine in the future, which is entirely possible :D) because except for the Clans of Brightleaf one I have not even started to work on them. these are, for the most part, merely ideas. If they appeal to enough people then perhaps I will sink time into them, rather than W3 or WoW... maybe... if I can overcome that World of Warcrack addiction (Curse you Blizzard, you vampires of free time! Keep making those games! No! Yes! GAH!).

Anyway, despite the hysterics, I love feedback. Please keep those posts coming, and tell me what your opinion is on the game concepts. Spending time on games that no one would ever play with you is a one-way ticket to disappointment, which is DEFINITELY something I'd like to avoid. Thanks!
-Quote of the day: "I HATE you I HATE YOU! Call me!"
-a chemically distressed Banshee (Yes, it is politically correct.:p)
 
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