K
KeeperofKeys
Guest
Hello everyone. I started this thread to get some opinions on ideas for a new custom game. I have toyed with lots of ideas, but these have kinda managed to stick. Anyway, here they are:
Feudal Wars: Map with terrain fortresses (including battlements, and gates that open/close when you step on a circle of power). The units would be VERY loosely based on a Warcraft 3 feudal society, such as having access to catapults, knights, maybe a special spy/traitor that could blink over walls and open gates, ect. There would be unclaimed fortresses scattered across the map, with working gates. Every fortress would have a gold mine or two, and lumber would not be an issue (The reason being that forests would be hard to work into fortresses). Mercenary camps would also be scattered across the map, with various hirable custom units. I think this map would lend itself to epic sieges, cool armies and confrontations, and would be a lot of fun to play.
Feudal Wars: Factions (No, this name is not intentionally a GW rip off, it just happened that way). Like the map idea above, only there would be different races to choose from, like the Barbarian Horde, People of the Isles, Cultists, Technologists, and maybe more. Each faction would have its strengths and weaknesses and would have a different feel to play.
Clans of Brightleaf (or some other place name): As above, only without the fortresses. Stranger and cooler units would be included to spice things up a little… suicidal demon bunnies, anyone?
Minotaur’s Maze: The first team would be the Heroes (better name would be nice, but I'm not feeling very clever right now), seeking to gain some great treasure from the bowels of the Labyrinth. The second team (One or more players, haven't decided yet)would be the minotaur(s). They would have access to one slow and big hero each, the Minotaur(s), and would also be able to train a small horde of lesser creatures to help defend the maze. At the center of the maze is a powerful treasure of some sort, and the heroes would have to grab the treasure (nominally some magic swords) by sneaking past the minotaurs and killing/avoiding the evil minions. Once the heroes had gained the swords (or died trying), the minotaurs would become the hunted. The minotaurs would still be dangerous, but the heroes would be powerful enough to take out a minotaur pretty quickly in a group. At that point the minotaurs would only be able to win by stalling long enough to wear down the heroes enough to kill them, or by surviving long enough to train some sort of Uber-monster to kill the heroes (maybe). The maze would have to be large enough to ensure replay quality, and the units would have to be variable enough to make different strategies viable.
War of the Gods: Everyone starts with a generic hero: a Godseed. You would choose your God via a LOAP-ish hero selection system that would dicate your appearance and primary attribute. That hero would have crappy stats and their only skills would be attribute bonuses (The "Yellow Cross" option in DOTA and TFT Orc campaign), and would serve as your "avatar" for the game. Then you head out to a belief node (a shop) Where you would “purchase” belief (gold) for free. Each player would have a really tough-to-kill altar where they could resurrect their god (for a certain amount of belief). There would be competition at the scarce belief nodes, because belief would not only resurrect fallen gods, but would also allow for the purchase of powerful attributes (items) to give your god cool new powers. For example, if you accumulated enough belief you could buy a high end item like a Thunder Hammer, which would let your zap your enemies. After getting enough belief you would start to “convert” (hire) followers from mercenary shops, who would go build bases and “worship” (mine gold for you). After getting enough belief, you could basically become a powerful god with many cool bonuses, abilities, and armies of followers. If you get shut out of belief, eventually you will lose by: 1: stop having enough belief to resurrect your hero and eventually have your defenseless altar wiped out, or 2: Getting annihilated by a more powerful god, altar and all. There would be lots of “attributes” (items) to customize your god with, and you could end up specializing (Ha! My guy is like THOR! What now, noob?), or just go with a hodgepodge of good items to try and stay ahead.
Anyway, these are some ideas... please give me some feedback on what you like/do not like. Just one request from me: No flaming please! Thanks.
-KeeperofKeys
Note: Feel free to post some ideas of your own here. Just please explain them well enough for any reader to understand them.
Feudal Wars: Map with terrain fortresses (including battlements, and gates that open/close when you step on a circle of power). The units would be VERY loosely based on a Warcraft 3 feudal society, such as having access to catapults, knights, maybe a special spy/traitor that could blink over walls and open gates, ect. There would be unclaimed fortresses scattered across the map, with working gates. Every fortress would have a gold mine or two, and lumber would not be an issue (The reason being that forests would be hard to work into fortresses). Mercenary camps would also be scattered across the map, with various hirable custom units. I think this map would lend itself to epic sieges, cool armies and confrontations, and would be a lot of fun to play.
Feudal Wars: Factions (No, this name is not intentionally a GW rip off, it just happened that way). Like the map idea above, only there would be different races to choose from, like the Barbarian Horde, People of the Isles, Cultists, Technologists, and maybe more. Each faction would have its strengths and weaknesses and would have a different feel to play.
Clans of Brightleaf (or some other place name): As above, only without the fortresses. Stranger and cooler units would be included to spice things up a little… suicidal demon bunnies, anyone?
Minotaur’s Maze: The first team would be the Heroes (better name would be nice, but I'm not feeling very clever right now), seeking to gain some great treasure from the bowels of the Labyrinth. The second team (One or more players, haven't decided yet)would be the minotaur(s). They would have access to one slow and big hero each, the Minotaur(s), and would also be able to train a small horde of lesser creatures to help defend the maze. At the center of the maze is a powerful treasure of some sort, and the heroes would have to grab the treasure (nominally some magic swords) by sneaking past the minotaurs and killing/avoiding the evil minions. Once the heroes had gained the swords (or died trying), the minotaurs would become the hunted. The minotaurs would still be dangerous, but the heroes would be powerful enough to take out a minotaur pretty quickly in a group. At that point the minotaurs would only be able to win by stalling long enough to wear down the heroes enough to kill them, or by surviving long enough to train some sort of Uber-monster to kill the heroes (maybe). The maze would have to be large enough to ensure replay quality, and the units would have to be variable enough to make different strategies viable.
War of the Gods: Everyone starts with a generic hero: a Godseed. You would choose your God via a LOAP-ish hero selection system that would dicate your appearance and primary attribute. That hero would have crappy stats and their only skills would be attribute bonuses (The "Yellow Cross" option in DOTA and TFT Orc campaign), and would serve as your "avatar" for the game. Then you head out to a belief node (a shop) Where you would “purchase” belief (gold) for free. Each player would have a really tough-to-kill altar where they could resurrect their god (for a certain amount of belief). There would be competition at the scarce belief nodes, because belief would not only resurrect fallen gods, but would also allow for the purchase of powerful attributes (items) to give your god cool new powers. For example, if you accumulated enough belief you could buy a high end item like a Thunder Hammer, which would let your zap your enemies. After getting enough belief you would start to “convert” (hire) followers from mercenary shops, who would go build bases and “worship” (mine gold for you). After getting enough belief, you could basically become a powerful god with many cool bonuses, abilities, and armies of followers. If you get shut out of belief, eventually you will lose by: 1: stop having enough belief to resurrect your hero and eventually have your defenseless altar wiped out, or 2: Getting annihilated by a more powerful god, altar and all. There would be lots of “attributes” (items) to customize your god with, and you could end up specializing (Ha! My guy is like THOR! What now, noob?), or just go with a hodgepodge of good items to try and stay ahead.
Anyway, these are some ideas... please give me some feedback on what you like/do not like. Just one request from me: No flaming please! Thanks.
-KeeperofKeys
Note: Feel free to post some ideas of your own here. Just please explain them well enough for any reader to understand them.