Spell Dooms Day

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  • Store GetOwningPlayer(d.caster) as a struct var, you are calling it multiple times.
  • Store NUMFLAMES(d.level) in a local, you are also calling that multiple times.
  • Same goes for GetWidgetLife(dd.dfog), and GetUnitAbilityLevel(dd.dfog, BUFFID). You seem to do this alot :p
  • I don't see where you ever remove d.sfxdum, unless you gave it a negative HP Regen value in the OE.

All I got for now, sorry.

BTW, you don't need to null triggers.
 
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