Find the DC trigger, now how to fix it?

Lord Regno

Active Member
Reaction score
19
This trigger makes so that the game will go dc at the start, everyone get dc and everyone that tested it can host!

Trigger:
  • Camera Deselects
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • mazer[(Integer A)] Equal to 1
            • Then - Actions
            • Else - Actions
              • Camera - Apply Camera 001 <gen> for (Player((Integer A))) over 0.00 seconds
              • Camera - Lock camera target for (Player((Integer A))) to maze_escaper[(Integer A)], offset by (0.00, 0.00) using Default rotation
              • Camera - Set (Player((Integer A)))'s camera Height Offset to 40.00 over 0.00 seconds
              • Camera - Set (Player((Integer A)))'s camera Distance to target to 110.00 over 0.00 seconds
 

sentrywiz

New Member
Reaction score
25
Same map with the cam lock I suggested to ya?

Trigger:
  • mazer[(Integer A)] Equal to 1
What does this do?

Also, why do you have your actions in the "Else" actions instead of "Then" actions?
 
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