Last Blood

Narks

Vastly intelligent whale-like being from the stars
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90
Last Blood​

Last Blood is FFA battle, between 8 players. Each player controls an indestructible Necromatic Tooth, a tower which the player can create armies from. The Necromatic Tooth is inside the player's Blood Pit, which is simply, a nice bit of terrain.

The aim of the game is to have the most kills at the end of the timer.

Each player gets one "Blood Maggot" creature, every 3 seconds, spawned in the respective Blood Pit. They are weak, melee units, and two can be combined to create a "Greater Blood Maggot".

The player can get other units - around the map, there are four "Summoning Towers", which the player can click on, and purchase units, which are instantly summoned to the player's Necromatic Tooth. They pay the price of the units in gold, which can be acquired by killing enemies.

When a non-Maggot creature dies, it is not totally dead. There is a 75% chance that the corpse of the dying creature will go into a hidden "pool". Players which own the Necromatic Tooth can play "Necromatic Points" (lumber), which are acquired by killing non-Maggot enemies, to "dredge" a random unit from this hidden pool, which automatically ressurects the dead unit in the player's respective Blood Pit.
There is a 15% chance that a random player will receive the unit's corpse instantly, and have it revived, without paying Necromatic Points.
There is a 10% chance that the corpse will be destroyed. It cannot be revived.

Units that currently can be summoned:


- Skeletal Archer (ranged, resistant to piercing)
- Giant Skeletal Archer (ranged, 1-hit KO Blood Maggots, resistant to piercing)
- Skeletal Warrior (melee, resistant to piercing, 2-hit KO Blood Maggots)
- Giant Skeletal Warrior (melee, resistant to piercing, 1-hit KO Blood Maggots)
- Skeletal Orc (melee, extra health, taunt, 2-hit KO Blood Maggots, resistant to piercing)
- More to think of!
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
Sounds nice :) But pls dont let it get an advanced version of footy <.<

Suggestions:
add a special effect if a unit is created. otherwise it looks pretty stupid. (at least for the non-maggots).
Dont make the map that much about luck. With those % chances its kinda much about luck.

You got screenies?
 
W

WhoIsJG

Guest
Your name theme alone makes me wanna check this out (Necromatic Tooth, Blood Pit, Blood Maggot)

Instead of "hidden pool" you need to call it something like "Flesh Dump" or something else on par with the rest of your names :)

Lets see some screenies.
 

Narks

Vastly intelligent whale-like being from the stars
Reaction score
90
Thanks for the replies, guys!

I'm adding special effects for when Blood Maggots spawn, but I totally forgot about summoning effects. Ty!

About the luck thing. I wanted the game to not be so unbalanced towards a player who is winning. Simply, without random dredging and random ressurection, the player who is winning would simply buy more and more stronger units. However, with ressurection, it could balance the game out. And cause more killing. And anyway, it's fun to have a luck factor.

I was not actually going to name the Hidden Pool ingame, just call it that for reference. I was intending that it was going to be impossible to view what was in the Hidden Pool, although you get money back for dredging when there is nothing in the pool.

I've just finished the basic layout of the terrain, and I'm working on the ressurection process.

Unit idea's would be great - credit will be given!
 
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