System Right-Click Conversations

Capndrs

New Member
Reaction score
3
Conversations Version 1.1
So here is a really quick system I made.
It allows the user to rightclick specific units and trigger an event with them.
I hope this is more MPI then my first version.

First you will need some Variables:
Given_Offer[Array 12] Boolean Started as False
Ordered Unit[Array 12] Unit Variable
Target[Array 12] Unit Variable
One Boolean Trigger for every event [Array 12]

The Starting Trigger:
Trigger:
  • RightClicky
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Issued order) Equal to (Order(smart))
          • Given_Offer[(Player number of (Owner of (Ordered unit)))] Equal to False
    • Actions
      • Cinematic - Clear the screen of text messages for (Player group((Owner of (Ordered unit))))
      • Set Ordered_Unit[(Player number of (Owner of (Ordered unit)))] = (Ordered unit)
      • Set Point1 = (Position of (Ordered unit))
      • Set Point2 = (Position of (Target unit of issued order))
      • -------- You need one of these for every event --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • And - All (Conditions) are true
            • Conditions
              • (Target unit of issued order) Equal to Traveler 0003 <gen>
              • (Distance between Point1 and Point2) Less than or equal to 300.00
        • Then - Actions
          • Game - Display to (Player group((Owner of (Ordered unit)))) for 12.00 seconds the text: |c00ff0000Traveler:...
          • Set Given_Offer[(Player number of (Owner of (Ordered unit)))] = True
          • Set Traveler01[(Player number of (Owner of (Ordered unit)))] = True
        • Else - Actions
          • Set Ordered_Unit[(Player number of (Owner of (Ordered unit)))] = No unit
      • Custom script: call RemoveLocation(udg_Point1)
      • Custom script: call RemoveLocation(udg_Point2)

This trigger will reconize that you right-clicked a specific unit and will turn on two triggers that allow for you to type -yes or -no to activate them.

The "Confirming" Trigger:
Trigger:
  • Travelers Battle
    • Events
      • Player - Player 1 (Red) types a chat message containing -yes as An exact match
      • Player - Player 2 (Blue) types a chat message containing -yes as An exact match
      • Player - Player 3 (Teal) types a chat message containing -yes as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -yes as An exact match
      • Player - Player 6 (Orange) types a chat message containing -yes as An exact match
      • Player - Player 7 (Green) types a chat message containing -yes as An exact match
      • Player - Player 4 (Purple) types a chat message containing -yes as An exact match
      • Player - Player 8 (Pink) types a chat message containing -yes as An exact match
      • Player - Player 9 (Gray) types a chat message containing -yes as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing -yes as An exact match
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • Given_Offer[(Player number of (Owner of (Ordered unit)))] Equal to True
          • Traveler01[(Player number of (Owner of (Ordered unit)))] Equal to True
    • Actions
      • Cinematic - Clear the screen of text messages for (Player group((Owner of Ordered_Unit[(Player number of (Owner of (Ordered unit)))])))
      • Game - Display to (Player group((Owner of Ordered_Unit[(Player number of (Owner of (Ordered unit)))]))) for 10.00 seconds the text: |c00ff0000Traveler:...
      • Unit - Move Ordered_Unit[(Player number of (Owner of (Ordered unit)))] instantly to (Center of Start <gen>)
      • Set Traveler01[(Player number of (Owner of (Ordered unit)))] = False
      • Set Ordered_Unit[(Player number of (Owner of (Ordered unit)))] = No unit
      • Set Given_Offer[(Player number of (Owner of (Ordered unit)))] = False

Any Action that doesn't involve Triggers being turned on or off or variables being changed can be edited to fit the conversations needs. In my case; by right clicking the "Traveler" and typing -yes, you will get a quick message displayed to only you and then will be teleported to another area.

The final trigger: (Universal for all events)
Trigger:
  • Decline
    • Events
      • Player - Player 2 (Blue) types a chat message containing -no as An exact match
      • Player - Player 3 (Teal) types a chat message containing -no as An exact match
      • Player - Player 4 (Purple) types a chat message containing -no as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -no as An exact match
      • Player - Player 6 (Orange) types a chat message containing -no as An exact match
      • Player - Player 7 (Green) types a chat message containing -no as An exact match
      • Player - Player 8 (Pink) types a chat message containing -no as An exact match
      • Player - Player 9 (Gray) types a chat message containing -no as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing -no as An exact match
      • Player - Player 1 (Red) types a chat message containing -no as An exact match
    • Conditions
      • Given_Offer[(Player number of (Owner of (Ordered unit)))] Equal to True
    • Actions
      • Cinematic - Clear the screen of text messages for (Player group((Owner of Ordered_Unit[(Player number of (Owner of (Ordered unit)))])))
      • Game - Display to (Player group((Owner of Ordered_Unit[(Player number of (Owner of (Ordered unit)))]))) for 5.00 seconds the text: You declined the of...
      • Set Given_Offer[(Player number of (Owner of (Ordered unit)))] = False
      • Set Ordered_Unit[(Player number of (Owner of (Ordered unit)))] = No unit
      • -------- For every event add another one of these to the else actions --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Traveler01[(Player number of (Owner of (Ordered unit)))] Equal to True
        • Then - Actions
          • Set Traveler01[(Player number of (Owner of (Ordered unit)))] = False
        • Else - Actions

This trigger simply declines the conversations offer and you then are allowed to take another offer.

This system can be used for teleportation, quests, information, the possibilities are endless.

Credit me as Darshunn.
 

Attachments

  • Tut Conversations..w3x
    25.1 KB · Views: 257

UndeadDragon

Super Moderator
Reaction score
447
Because you are turning triggers on and off, I do not think this is MPI.
 

Capndrs

New Member
Reaction score
3
I don't think it is, it might be (prolly not), but it would be a nice addition to a RPG map =)

I'm adding map.....now.
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
This leaks quite a bit. It's probably not a major deal considering these triggers would run relatively infrequently, but I doubt the system would be approved with them.

Trigger:
  • (Distance between (Position of (Target unit of issued order)) and (Position of (Ordered unit))) Less than or equal to 300.00
This leaks two locations; both (Position of) locations need to be stored to variables before use, and then removed afterward.

Trigger:
  • Game - Display to (Player group((Owner of (Ordered unit)))) for 12.00 seconds the text: |c00ff0000Traveler:...
I think every (Player group) leaks a force; again, you'd need to set it to a variable and remove it afterward.

I recommend reading this tutorial: http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27242
 

Capndrs

New Member
Reaction score
3
Weep.
Regarding the first leak you mentioned.
Could that be easily fixed by setting the ordered unit variable at the beggining as well as setting the target unit in a variable as well?

Then if nothing applys at the end of the trigger, the variables are reset?

Edit:
This!
Trigger:
  • Actions
    • Cinematic - Clear the screen of text messages for (Player group((Owner of (Ordered unit))))
    • Set Ordered_Unit[(Player number of (Owner of (Ordered unit)))] = (Ordered unit)
    • Set Target[(Player number of (Owner of (Ordered unit)))] = (Target unit of issued order)
    • -------- Cyber City --------
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • And - All (Conditions) are true
          • Conditions
            • (Target unit of issued order) Equal to Traveler 0003 <gen>
            • (Distance between (Position of Target[(Player number of (Owner of (Ordered unit)))]) and (Position of Ordered_Unit[(Player number of (Owner of (Ordered unit)))])) Less than or equal to 300.00
      • Then - Actions
        • Game - Display to (Player group((Owner of (Ordered unit)))) for 12.00 seconds the text: |c00ff0000Traveler:...
        • Set Target[(Player number of (Owner of (Ordered unit)))] = No unit
        • Set Given_Offer[(Player number of (Owner of (Ordered unit)))] = True
        • Set Traveler01[(Player number of (Owner of (Ordered unit)))] = True
      • Else - Actions
        • Set Ordered_Unit[(Player number of (Owner of (Ordered unit)))] = No unit
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
Weep.
Regarding the first leak you mentioned.
Could that be easily fixed by setting the ordered unit variable at the beggining as well as setting the target unit in a variable as well?
Nay, like this:

Trigger:
  • Actions
    • Set Point1 = Position of (Target unit of issued order)
    • Set Point2 = Position of (Ordered unit)
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • And - All (Conditions) are true
          • Conditions
            • (Target unit of issued order) Equal to Traveler 0003 <gen>
            • (Distance between (Point1) and (Point2) Less than or equal to 300.00
      • Then - Actions
      • Else - Actions
    • Custom script: call RemoveLocation(udg_Point1)
    • Custom script: call RemoveLocation(udg_Point2)
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Leaks:

Trigger:
  • Game - Display to (Player group((Owner of (Ordered unit)))) for 12.00 seconds the text: |c00ff0000Traveler:...


Set this player group to a variable and destroy it, example:
Trigger:
  • Set Temp_PGroup = (Player group((Owner of (Triggering unit))))

and then use this to destroy it:
Trigger:
  • Custom script: call DestroyForce(udg_Temp_PGroup)


also, use triggering unit instead of ordered unit ;)

and the
Trigger:
  • And - All (Conditions) are true
    • Conditions

is not needed as it's always "And" in those things, just remove it :thup:

Trigger:
  • Cinematic - Clear the screen of text messages for (Player group((Owner of Ordered_Unit[(Player number of (Owner of (Ordered unit)))])))


also leaks, use the suggestion above ;)

Trigger:
  • Unit - Move Ordered_Unit[(Player number of (Owner of (Ordered unit)))] instantly to (Center of Start <gen>)


leaks a point... "(Center of Start <gen>)" should be set into a variable, and then removed ;)

Trigger:
  • Cinematic - Clear the screen of text messages for (Player group((Owner of Ordered_Unit[(Player number of (Owner of (Ordered unit)))])))
    • Game - Display to (Player group((Owner of Ordered_Unit[(Player number of (Owner of (Ordered unit)))]))) for 5.00 seconds the text: You declined the of...


Both of these leak too, use the suggestion i wrote before ;)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top