I'm not exactly sure what forum this post belongs in, as it isn't a map I've made, nor one im currently planing on making(though I might @ some point in the future.)
Anyways I was thinking it would be interesting to have a civilization style map, one where you progress from prehistoric times, to the modern/future of earth.
Yet make it save and load, so you can store technologies and accomplishments you've gained.
I really have no coherent plan for how this would work, but here are some ideas:
Technology sets would be divided into ages, you might start in the stone age, progress then to the tool age and so in, reminiscent of the age of empires series.
Technologies that are important transitions, such as inventing writing, or progressing from bronze to iron weapons, require that you defeat enemies. This would be some sort of resource/point system gained from defeating enemies. How people would get credit for this(For example 2 different players attacking player 3), I'm not sure.
This would also prevent a player from creating a 2 player game and just deciding not to attack each other, and just advance through time.
There might be capitals around the world, that assuming you've reached or passed the correct age would give you units/techs. Washington D.C might require the colonial age or something, and in the modern age give an awesome air force.
Kyoto in the middle ages might give samurai... so on.
To lower the appeal of super powerful nations from instantly pwning little ones(think industrial age vrs stone age) to gain research points, the higher a nations technology, the more points would be gained by defeating it.
Possibly players would be able to form empires. Say player A is fightning two weaker players B and C. Instead of defeating them, player A could offer to let B join his empire. Then A and B could kill C, and 50% of C's research points would go to A, and 25% to B. The loss of the % of research points lost would have a relation to the number of players in the empire, to prevent 11 players from ganging up on 1 repeatedly.
I'm not sure how resources would be gained. Possibly through controlling or founding cities. Maybe buildings would grant resources. Say in the dark ages, a marketplace might give X resources, in the industrial age, it might give X-10, while a oil well might give X+10.
I'd like there to be social technologies, that would not provide direct military benefits. I notice in a lot of civilization games, 90% of technologies are for fightning, with 10% being place holders(Iron smelting before you can make Iron swords).
There could be bonuses for having a rich culture, greek theater might attract people from other lands increasing your wealth. Or by having the most influential religion, you would be able to gain sight of other countries.
Thats about as far as my ideas have gone at this point...
Any ideas? Suggestions?
If I can get an organized plan together I probably will end up making it.
Anyways I was thinking it would be interesting to have a civilization style map, one where you progress from prehistoric times, to the modern/future of earth.
Yet make it save and load, so you can store technologies and accomplishments you've gained.
I really have no coherent plan for how this would work, but here are some ideas:
Technology sets would be divided into ages, you might start in the stone age, progress then to the tool age and so in, reminiscent of the age of empires series.
Technologies that are important transitions, such as inventing writing, or progressing from bronze to iron weapons, require that you defeat enemies. This would be some sort of resource/point system gained from defeating enemies. How people would get credit for this(For example 2 different players attacking player 3), I'm not sure.
This would also prevent a player from creating a 2 player game and just deciding not to attack each other, and just advance through time.
There might be capitals around the world, that assuming you've reached or passed the correct age would give you units/techs. Washington D.C might require the colonial age or something, and in the modern age give an awesome air force.
Kyoto in the middle ages might give samurai... so on.
To lower the appeal of super powerful nations from instantly pwning little ones(think industrial age vrs stone age) to gain research points, the higher a nations technology, the more points would be gained by defeating it.
Possibly players would be able to form empires. Say player A is fightning two weaker players B and C. Instead of defeating them, player A could offer to let B join his empire. Then A and B could kill C, and 50% of C's research points would go to A, and 25% to B. The loss of the % of research points lost would have a relation to the number of players in the empire, to prevent 11 players from ganging up on 1 repeatedly.
I'm not sure how resources would be gained. Possibly through controlling or founding cities. Maybe buildings would grant resources. Say in the dark ages, a marketplace might give X resources, in the industrial age, it might give X-10, while a oil well might give X+10.
I'd like there to be social technologies, that would not provide direct military benefits. I notice in a lot of civilization games, 90% of technologies are for fightning, with 10% being place holders(Iron smelting before you can make Iron swords).
There could be bonuses for having a rich culture, greek theater might attract people from other lands increasing your wealth. Or by having the most influential religion, you would be able to gain sight of other countries.
Thats about as far as my ideas have gone at this point...
Any ideas? Suggestions?
If I can get an organized plan together I probably will end up making it.