T
the2875
Guest
So me and my friend, Warlord654, have been thinking of new ideas for a map. We came up with the idea of an open role-playing game based on seasons.
Storyline
There isn't much of a storyline yet, but the basic idea of the map is to travel from town to town/city/fort to help them rid of evil minions. Basically the foundation for most open role-playing games.
Layout
So far I think (and have created) my layout where there will be about 4-5 towns/cities/forts. Each place will have its own season which will affect the type of creeps and their strengths/weaknesses. Of course, if there are more towns than seasons then some places may share seasons, which is definitely not a big problem.
Heroes
Warlord654 and I are currently brainstorming ideas for heroes, and we have two ideas that will most likely not be put into the final version. These heroes are the Ice Cleric and the Venom Mage. Of course these two heroes are really sub-heroes of the Mage and Cleric class, but it still adds a kind of curiosity to how the idea of ice, for example, will be implemented with healing. The heroes abilities will be laid out in a disputable format where each hero will have 4 basic skills, and two ultimates. The ultimates can be obtained when level 60 is reached. The level cap is currently set to 99.
Creeps
So far the creeps are being adjusted according to their level. In my basic foundation, each creep has damage and health relevant to its level. For example, a level one creep would deal 10-15 damage, and have 100 health. To figure this out is very simple. To find the health simply multiply the level by 100. To find minimum damage multiply the level by 10. To find the maximum add 5 to the minimum damage. Simple.
Dungeons/Instances
I am not really sure if I would want to include dungeons and instances into this map, because almost every open RPG uses them. Instead, I need some time to really think out of a system that could still give loot, yet not have the same feel as playing an open RPG such as Defiances. Even though I truly admire the playing style of Defiances ORPG, I would like to make something unique.
So you may be asking why I am posting this, and my answer is simple. I am not a good terrainist or modeler. Also, I would not consider myself a master of GUI but I am definitely very familiar with it. I am trying to learn JASS but not making much progress, so if anyone could help me with that (I know there are tutorials), they would be a big help.
So a summary of what I need help with is:
Terraining
Custom Modeling/Skinning
Ideas for anything from heroes to items
JASS
Extensive GUI
I have already created a small portion of the map that is playable. It also contains a save/load system. I want to put this portion up for trial, but I believe that people will say that not enough is done, and I will be considered somewhat stupid. Anyways, if anyone is interested in helping Warlord654 and myself, just let either one of us know. (Obviously you can let us know in this thread, but our accounts are the2875 @ USEAST, and Warlord654 @ USEAST.)
Storyline
There isn't much of a storyline yet, but the basic idea of the map is to travel from town to town/city/fort to help them rid of evil minions. Basically the foundation for most open role-playing games.
Layout
So far I think (and have created) my layout where there will be about 4-5 towns/cities/forts. Each place will have its own season which will affect the type of creeps and their strengths/weaknesses. Of course, if there are more towns than seasons then some places may share seasons, which is definitely not a big problem.
Heroes
Warlord654 and I are currently brainstorming ideas for heroes, and we have two ideas that will most likely not be put into the final version. These heroes are the Ice Cleric and the Venom Mage. Of course these two heroes are really sub-heroes of the Mage and Cleric class, but it still adds a kind of curiosity to how the idea of ice, for example, will be implemented with healing. The heroes abilities will be laid out in a disputable format where each hero will have 4 basic skills, and two ultimates. The ultimates can be obtained when level 60 is reached. The level cap is currently set to 99.
Creeps
So far the creeps are being adjusted according to their level. In my basic foundation, each creep has damage and health relevant to its level. For example, a level one creep would deal 10-15 damage, and have 100 health. To figure this out is very simple. To find the health simply multiply the level by 100. To find minimum damage multiply the level by 10. To find the maximum add 5 to the minimum damage. Simple.
Dungeons/Instances
I am not really sure if I would want to include dungeons and instances into this map, because almost every open RPG uses them. Instead, I need some time to really think out of a system that could still give loot, yet not have the same feel as playing an open RPG such as Defiances. Even though I truly admire the playing style of Defiances ORPG, I would like to make something unique.
So you may be asking why I am posting this, and my answer is simple. I am not a good terrainist or modeler. Also, I would not consider myself a master of GUI but I am definitely very familiar with it. I am trying to learn JASS but not making much progress, so if anyone could help me with that (I know there are tutorials), they would be a big help.
So a summary of what I need help with is:
Terraining
Custom Modeling/Skinning
Ideas for anything from heroes to items
JASS
Extensive GUI
I have already created a small portion of the map that is playable. It also contains a save/load system. I want to put this portion up for trial, but I believe that people will say that not enough is done, and I will be considered somewhat stupid. Anyways, if anyone is interested in helping Warlord654 and myself, just let either one of us know. (Obviously you can let us know in this thread, but our accounts are the2875 @ USEAST, and Warlord654 @ USEAST.)