Draphoelix
It's not the wintercold that's killing me
- Reaction score
- 132
I got 4 skills. But I'm not sure on the prices. Here's some info.
You win by killing your enemies, killing a unit gives you 100 gold. Killing all enemies and winning a round gives you 500 gold and the losing team gets 300 gold. You will not lose gold by dying.
So what should theese skills cost? And if you find theese weapon being imbalanced no matter how much it costs, tell me. A unit only have 100 mana. So if a weapon cost 30 mana it means he will only be able to cast it 3 times. A unit also only have 100 health.
Suggestion for changes is also welcome.
1.
Range : 1000
Damage: 20-35
Cooldown: 4
Mana: 15
This can be casted 6 times. 10 mana left after 6 casts is not enough for the seventh.
2.
Range : 1800
Damage: 40-50
Cooldown: 9
Mana: 25
This can be casted 4 times.
3.
Range : 900
Damage: 25-35 * 1-3 Depending how close they are, the closer the more. As I said a unit only have 100 health. Means if a unit stands too close and hits the max damage, one hit of this means instant kill. So I'm not sure if I should change the damage.
Cooldown: 7
Mana: 20
This can be casted 5 times.
4.
Range : 500
Damage: 8-12
Cooldown: 1
Mana: 5
This can be casted for 20 seconds.
This skill fires automatacally. So it FIRES every second. No need to keep pressing and pressing. Which is a big pro, compared to other with this advantage it's like 0.5 second cooldown actually.
You win by killing your enemies, killing a unit gives you 100 gold. Killing all enemies and winning a round gives you 500 gold and the losing team gets 300 gold. You will not lose gold by dying.
So what should theese skills cost? And if you find theese weapon being imbalanced no matter how much it costs, tell me. A unit only have 100 mana. So if a weapon cost 30 mana it means he will only be able to cast it 3 times. A unit also only have 100 health.
Suggestion for changes is also welcome.
1.
Range : 1000
Damage: 20-35
Cooldown: 4
Mana: 15
This can be casted 6 times. 10 mana left after 6 casts is not enough for the seventh.
2.
Range : 1800
Damage: 40-50
Cooldown: 9
Mana: 25
This can be casted 4 times.
3.
Range : 900
Damage: 25-35 * 1-3 Depending how close they are, the closer the more. As I said a unit only have 100 health. Means if a unit stands too close and hits the max damage, one hit of this means instant kill. So I'm not sure if I should change the damage.
Cooldown: 7
Mana: 20
This can be casted 5 times.
4.
Range : 500
Damage: 8-12
Cooldown: 1
Mana: 5
This can be casted for 20 seconds.
This skill fires automatacally. So it FIRES every second. No need to keep pressing and pressing. Which is a big pro, compared to other with this advantage it's like 0.5 second cooldown actually.