Varine
And as the moon rises, we shall prepare for war
- Reaction score
- 808
This is an FPS project that I've been working for a short amount of time. Right now I'm mostly making the models required for the project to get started, which is mostly involving the display.
Forum:
The game itself will be a campaign based around a chemical accident which has created a Zone of Isolation. The story revolves around a man who was inside the area when the acciedent occured. Due to the extreme levels of radiation, the area was immediatly isolated and those inside were forced to stay. The accident occured at a military research installation. It killed most of those exposed shortly after. Of those it didn't kill, the majority became hostile and mutated forms of themselves. A small minority proved to be immune, and those have in the time since banded together and formed fortress cities. I've not worked much on the real story part yet as I've been working on the models and trying to get the combat system to work.
Currently I'm getting no where fast as I'm still looking for a way to make the weapon fire in an accurate way as well as place the camera behind the weapon. I am using models, not fade filters, which is making things a little harder but I think it will allow for a smoother animation.
The playable area will be comprised of several different maps, which will allow the player to travel between them at will. I am working on a new system for inventory, as well as a vehicle driving system and obviously a new combat and movement system.
Sub-Projects
Driving System
Inventory
Movement
Combat
The completed game will include:
Entirely custom models, textures, tilesets, and HUD
Completion:
Some weapons (taken in 3DSMax without textures applied)
I need people to help with:
Forum:
The game itself will be a campaign based around a chemical accident which has created a Zone of Isolation. The story revolves around a man who was inside the area when the acciedent occured. Due to the extreme levels of radiation, the area was immediatly isolated and those inside were forced to stay. The accident occured at a military research installation. It killed most of those exposed shortly after. Of those it didn't kill, the majority became hostile and mutated forms of themselves. A small minority proved to be immune, and those have in the time since banded together and formed fortress cities. I've not worked much on the real story part yet as I've been working on the models and trying to get the combat system to work.
Currently I'm getting no where fast as I'm still looking for a way to make the weapon fire in an accurate way as well as place the camera behind the weapon. I am using models, not fade filters, which is making things a little harder but I think it will allow for a smoother animation.
The playable area will be comprised of several different maps, which will allow the player to travel between them at will. I am working on a new system for inventory, as well as a vehicle driving system and obviously a new combat and movement system.
Sub-Projects
Driving System
The driving system will allow for the player to drive such things as cars, trucks, tanks, helicopters, and hopefully even planes. I am not currently working on a fuel system, however after the initial release I think that I may feel like persuing this as I think it will allow a more realistic world and make it a little more intense and require strategy.
Inventory
I'm not really sure how to go about the inventory. Since it's a large RPG, you're going to need more than six slots to carry things. Normally the system would be pretty easily done, I could probably save some time and just use one of the many out there. However, because the game is going to be taking place in multiple maps, I need to make a system that can be chached so that the items can be saved and reloaded as you go through each of the different maps.
Movement
The movement system is going to be based on keys. WASD will be the movement keys (hopefully), while the arrow keys will allow you to turn yourself to look around.
Combat
The combat system will probably not include ironsights simply because I don't think it would be useful in anyway and would probably be really really hard to get to work and look right. Instead I'm going to have the weapon off to the side of the screen, similar to other FPS's, with a crosshair for the targeting component.
The completed game will include:
Entirely custom models, textures, tilesets, and HUD
- A brand new combat and movement system
- A massive playable area
- A new system of inventory, allowing you to carry far more items
- A system of driving not only cars and trucks, but helicopters and possibly planes as well
- Hours of gameplay
Completion:
- Terrain - 0%
- Models - 5%
- Textures - 5%
- Sounds - 10%
- NPC's - 0%
- Combat System - 0%
- Movement System - 30%
- Driving System - 0%
- Inventory - 0%
Some weapons (taken in 3DSMax without textures applied)
I need people to help with:
- Modellers
- Animators
- Texture Artists
- Terrain Artists/Cartographer (to make layout maps to use as a base)
- JASSER for: Movement, Combat, Driving, Inventory Systems
- Writers (for Dialog and Quests/Missions)
- Ideas