Trigger canceling Change color vortex

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You could set the unit who casts windwalk to a unit variable.
Then, make a trigger that checks every 0.20 seconds and add the condition
Trigger:
  • (VariableUnit has buff Wind Walk) Equal to False

then the action
Trigger:
  • Animation - Change VariableUnit's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
 

n[u]ll

You can change this now in User CP.
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Where can I find this VariableUnit?

It's a placeholder for your unit in the aforementiond trigger, replace it with your unit or a unit variable.


But I also made a trigger that makes Windwalk dispelable, and once dispeled, my unit is still red (which is what I expected) Could someone suggest me a trigger, to change the color back to normal once windwalk is dispeled?

Could you post that trigger?
 
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