Trigger no more working oO

GoGo-Boy

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Well I was making a trigger and used ABCT for it. Now everything worked fine... and then I must have changed what made my timer start function not to work... or I dunno. I tried Debug messages at the start of my timer and they don't show off, so I guess it's not running at all ;/. So if you please take a look at it and tell me what I made wrong? (Is, I guess, only a little issue) And if you find other flaws as well, tell me.
PS: I just started this triggers, it's far from being finished, don't wonder about the use of it^^

JASS:
scope Porting

    globals
        private constant real UNIT_LIGHT_Z = 50
        private constant real LIGHT_HIGH = 590
    endglobals
    
struct Light
    lightning li
    unit enter
    integer int = 200
    real portx
    real porty
endstruct
    
function LightMove takes nothing returns boolean
local Light data = ABCT_GetData()
local real x = GetUnitX(data.enter)
local real y = GetUnitY(data.enter)
    set data.int = data.int - 1
    if data.int > 0 then
            call MoveLightningEx(data.li,false,data.portx,data.porty,LIGHT_HIGH,x,y,UNIT_LIGHT_Z)
        return false
    endif
    call DestroyLightning(data.li)
return true
endfunction
    
        
function Actions takes nothing returns nothing
local unit entering = GetTriggerUnit()
local region r1 = CreateRegion()
local region r2 = CreateRegion()
local region r3 = CreateRegion()
local real enterx = GetUnitX(entering)
local real entery = GetUnitY(entering)
local lightning lig
local Light data = Light.create()
local unit port
   
    call RegionAddRect(r1,gg_rct_tl1)
    call RegionAddRect(r2,gg_rct_tl2)
    call RegionAddRect(r2,gg_rct_tl3)
        if IsUnitInRegion(r1,entering) then
            set lig = AddLightningEx("SPLK",false,4603,5570,LIGHT_HIGH,enterx,entery,UNIT_LIGHT_Z)
            set data.portx = GetUnitX(port)
            set data.porty = GetUnitY(port)
        endif
set data.li = lig
set data.enter = entering
    call ABCT_Start(function LightMove, data, 0.05)
       
endfunction



//===========================================================================
public function InitTrig takes nothing returns nothing
    local trigger Trig = CreateTrigger()
    local region r1 = CreateRegion()
    local region r2 = CreateRegion()
    local region r3 = CreateRegion()
    call RegionAddRect(r1,gg_rct_tl1)
    call RegionAddRect(r2,gg_rct_tl2)
    call RegionAddRect(r2,gg_rct_tl3)
    call TriggerRegisterEnterRegion(Trig,r1,null)
    call TriggerRegisterEnterRegion(Trig,r2,null)
    call TriggerRegisterEnterRegion(Trig,r3,null)
    call TriggerAddAction(Trig,function Actions)
endfunction
    
endscope
 

Joker(Div)

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You return true to stop the timer, and return false to keep it going. I think you got them switched.
 

GoGo-Boy

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Nah, as you see I move the lightning and return false, so it repeats several times. And as I said, I tried Debugging messages at the whole timer function, but it seems to don't even work once.

Edit: Okay finally I found the problem, I forgot setting a unit to the varible "port" which seemed to stop the trigger when I tried to get its x / w values.
 
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