When is a Tree "Dead"?

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Well when i was mapping i made a simple trigger that i tought would work but
obvious not

Trigger:
  • Multiboard Information Update
    • Events
      • Destructible - A destructible within (Entire map) dies
    • Conditions
    • Actions
      • Set WoodInMap = (WoodInMap - 1)


When i was going to try this out i used Flame Strike to Destroy trees but the Intger value was the same, So back to question what will kill the Tree?
 

Avaleirra

Is back. Probably.
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He said he used flamestrike to test...


Peasants cutting trees until they run out of health might work.


EDIT: also try setting your variable to "number of trees in map" or what ever in map initialization
 

kaboo

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He said he used flamestrike to test...


Peasants cutting trees until they run out of health might work.


EDIT: also try setting your variable to "number of trees in map" or what ever in map initialization

i meant the trigger that will show the integer value
 

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A preodic Tirgger that Dispalys the Value of the Intgerr every 1 sec, i will test the Pesant thing to

@Avaleirra I haved already set the Value to the ammount of trees in Map Ini...

EDIT: Ive tried the Peasant thing it didnt work..
 

N(O.O)B

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"Destructible within <region>" only uses the first 64 destructibles in the region, and the odds are you had more than 64 trees in your map, so that's why it didn't work
 

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hmm thats not good, I have over 3000 Trees in my map :S
How can i detect if a tree dies then?
 

Komaqtion

You can change this now in User CP.
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I'd say the easiest way is probably to use a periodic check for it, like you did in your other thread ;)
 

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Ye i was going to but the the Loop that Looops :p 3000 times every 1 sec cause lagg
 

N(O.O)B

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Trigger:
  • Map Init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Destructible - Pick every destructible in (Playable map area) and do (Actions)
        • Loop - Actions
          • Trigger - Add to DestructibleDeath the event (Destructible - (Picked destructible) dies)

Trigger:
  • DestructibleDeath
    • Events
    • Conditions
    • Actions
      • Set WoodInMap = (WoodInMap - 1)
 
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