Spell [DotA]Time Lapse - JASS

cr4xzZz

Also known as azwraith_ftL.
Reaction score
51
Somebody requested a JASS version of my GUI Time Lapse, so I decided to make it. I just want to ask when (if) this gets approved, can I move it to the other Time Lapse thread and attach it there so there won't be two different threads?

gui/jass/vjass? vjass
mui? yes
leakless? yes
lagless? yes
requires? JASS NewGen v1.5a, PUI v4.2 and ABCT v2.0

Screenshot not included because the spell is instant and you will only see a special effect. The screenshot cannot show the full effect of the spell so don't bother asking for one. Just dl and test it :p

Description:
Warps time on himself, transporting the Weaver 5 seconds back into the past. Does not affect cooldowns, gold or XP (nor items).


Code:
JASS:

scope TimeLapse

//###########################################################
// C O N F I G U R A T I O N     M E N U
//###########################################################
globals
// Raw code of the Time Lapse spell
    private constant integer AID_TIMELAPSE_RAW = 'A000'
// Special effect created on cast
    private constant string SFX_EFFECT = "Abilities\\Spells\\NightElf\\Blink\\BlinkTarget.mdl"
// How many seconds to return back in time
    private constant integer TIME_BACK = 5
endglobals
//###########################################################
// E N D     O F     C O N F I G U R A T I O N     M E N U
//###########################################################

globals
    private group GROUP = CreateGroup()
    private real array HP
    private real array MP
    private real array XX
    private real array YY
    private integer array COUNTER
endglobals

private struct Data
    unit weaver
endstruct
    
private function ConditionsCast takes nothing returns boolean
    return GetSpellAbilityId() == AID_TIMELAPSE_RAW
endfunction

private function ConditionsPeriodic takes nothing returns boolean
    return GetUnitAbilityLevel(GetTriggerUnit(), AID_TIMELAPSE_RAW) == 1 and IsUnitInGroup(GetTriggerUnit(), GROUP) == false
endfunction

private function Callback takes nothing returns boolean
    local Data d = ABCT_GetData()
    local integer pui = GetUnitIndex(d.weaver)
    local integer iii = 0
    set COUNTER[pui] = COUNTER[pui] + 1
    set HP[COUNTER[pui]] = GetWidgetLife(d.weaver)
    set MP[COUNTER[pui]] = GetUnitState(d.weaver, UNIT_STATE_MANA)
    set XX[COUNTER[pui]] = GetUnitX(d.weaver)
    set YY[COUNTER[pui]] = GetUnitY(d.weaver)
    if COUNTER[pui] > 8190 then
        set COUNTER[pui] = 0
        loop
            exitwhen iii > TIME_BACK + 1
            set HP[COUNTER[pui]] = GetWidgetLife(d.weaver)
            set MP[COUNTER[pui]] = GetUnitState(d.weaver, UNIT_STATE_MANA)
            set XX[COUNTER[pui]] = GetUnitX(d.weaver)
            set YY[COUNTER[pui]] = GetUnitY(d.weaver)
            set COUNTER[pui] = iii
            set iii = iii + 1
        endloop
    endif
    return false
endfunction

private function ActionsCast takes nothing returns nothing
    local unit cast = GetTriggerUnit()
    local integer pui = GetUnitIndex(cast)
    call SetWidgetLife(cast, HP[COUNTER[pui] - TIME_BACK])
    call SetUnitState(cast, UNIT_STATE_MANA, MP[COUNTER[pui] - TIME_BACK])
    call DestroyEffect(AddSpecialEffect(SFX_EFFECT, GetUnitX(cast), GetUnitY(cast)))
    call SetUnitPosition(cast, XX[COUNTER[pui] - TIME_BACK], YY[COUNTER[pui] - TIME_BACK])
    call DestroyEffect(AddSpecialEffect(SFX_EFFECT, GetUnitX(cast), GetUnitY(cast)))
    set cast = null
endfunction

private function ActionsPeriodic takes nothing returns nothing
    local Data d = Data.create()
    local integer pui
    local integer iii = 0
    set d.weaver = GetTriggerUnit()
    call GroupAddUnit(GROUP, d.weaver) 
    set pui = GetUnitIndex(d.weaver)
    loop
        exitwhen iii > TIME_BACK + 1
        set HP[COUNTER[pui]] = GetWidgetLife(d.weaver)
        set MP[COUNTER[pui]] = GetUnitState(d.weaver, UNIT_STATE_MANA)
        set XX[COUNTER[pui]] = GetUnitX(d.weaver)
        set YY[COUNTER[pui]] = GetUnitY(d.weaver)
        set iii = iii + 1
        set COUNTER[pui] = iii
    endloop
    call ABCT_Start(function Callback, d, 1.)
endfunction

function InitTrig_TimeLapse takes nothing returns nothing
    local trigger cast = CreateTrigger()
    local trigger periodic = CreateTrigger() 
    
    call TriggerRegisterAnyUnitEventBJ(cast, EVENT_PLAYER_UNIT_SPELL_EFFECT)
    call TriggerRegisterAnyUnitEventBJ(periodic, EVENT_PLAYER_HERO_SKILL)
    
    call TriggerAddCondition(cast, Condition(function ConditionsCast))
    call TriggerAddCondition(periodic, Condition(function ConditionsPeriodic))
    
    call TriggerAddAction(cast, function ActionsCast)
    call TriggerAddAction(periodic, function ActionsPeriodic)
endfunction

endscope


Sorry for the crappy test map... ^^
 

Attachments

  • [JASS]Time Lapse v1[1].0.w3x
    28.7 KB · Views: 313

emjlr3

Change can be a good thing
Reaction score
395
why are u using COUNTER?
 

cr4xzZz

Also known as azwraith_ftL.
Reaction score
51
Then how else should I keep track of the values? I found no other way. I can't use just something like set HP[pui - TIME_BACK] = ... because it will take the values of another unit (maybe).
 

cr4xzZz

Also known as azwraith_ftL.
Reaction score
51
> requires? JASS NewGen v1.5a, PUI v4.2 and ABCT v2.0
Maybe you skipped this? :)
 

cr4xzZz

Also known as azwraith_ftL.
Reaction score
51
> You should inline these to prevent a leak from the nulling TriggerRegisterAnyUnitEventBJ(), and instead use a safe filter.
There is no leak.

So, more comments on the spell? :/
 

Cohadar

master of fugue
Reaction score
209
This spell is not MUI, at some point one waver can go backtrack with another wavers data (imagine the mess :D)

What you need to do is attach this struct to unit:
JASS:

private struct Data
    unit weaver
    private real array HP[TIME_BACK]
    private real array MP[TIME_BACK]
    private real array XX[TIME_BACK]
    private real array YY[TIME_BACK]
endstruct


and then do circling from 0 to TIME_BACK-1 in your callback.
 

cr4xzZz

Also known as azwraith_ftL.
Reaction score
51
Ah, because of index recycling? I thought that couldn't mess with other unit's indexes. Can't seem to see why it isn't MUI.
But now when I see it, it's really better to use struct data. I'll fix it when I have time.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top