Unit level increase

ok...
Repeating timer expires (5 minutes)
unit types sheep, dog and pig levels up one level (so the killing heroes gets more xp from them and they have more hp)

may have found a solution (but it is a noobish GUI way of doing it :p)

Code:
Spawn Level Increase
    Events
        Time - Level_up expires
    Conditions
    Actions
        Set Sheep_type = Sheep lv.2
        Set Pig_type = Sheep lv.2
        Set Dog_type = Sheep lv.2

here i need one new unit for each 5 levels.. using more variables and better GUI i could make it automatic instead of having to manually write the upgrade :)
 
whatever works, is ok, if the replace idea works then doesnt matter the upgrade, though personally i prefer using upgrades

sooo, i cant find a upgrade that will set my unit-level +1 only armor, mana boosts and such :S
there may not be 1 upgrade the both increase armor and mana regen
but you can use 2 one for each -.-
the caster upgrade have mana regen increase, and you can use the generic armor upgrade
 
whatever works, is ok, if the replace idea works then doesnt matter the upgrade, though personally i prefer using upgrades


there may not be 1 upgrade the both increase armor and mana regen
but you can use 2 one for each -.-
the caster upgrade have mana regen increase, and you can use the generic armor upgrade


what i ment was that i want a unit to gain one level.... not armor or healt :S
 
erm... if it gains armor, hp, dmg, etc, its akin to gain in level, no?
but if you want the creep to display
orge lord level 8 creep, then i suppose replace units is the only way
 
Instead of makeing a lot of defrent types of unit's, 1 for each level for each type, you might just want to upgrade them useing research levels, create 1 research names what you want, set it to have as many levels as you want the creeps to have, then set the first action for it as damage upgrade, the 2nd as heath upgrade, the third as a aura upgrade and create a devotion aura with the same amount of levels as the research. The every 2 minutes use a trigger to increase the research level.
 
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