Possible for player actions to change campaign?

†ALPHA†

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Is it possible for the actions of a player to change the missions/quests he is given later in the campaign? If, for example, you have a standard light side vs dark side RPG scenario and you let the player choose which "path" to take, is it possible to alter the quests of future maps in the campaign based on those actions?

I'm thinking this might be possible if you use a messy combo of triggers, game caches, and more triggers...

Has anyone ever tried this?
 

MagnaGuard

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Say if the unit kills a citizen, then make the citizens hostile towards him and make a new quest giver in a darker city of drugs and gangs
 

dudeim

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Well yeah it's possible, but you have to create alot of variables and game cache to do it. Ex. You gained a quest in the first lvl you could kill the quest giver and gain 100 gold or you could help him find his wife. if you kill him you could do it so you pull a boolean variable to true and than store it in a game cache and then check in thhe next lvl if he has it true or false if it's true the evil quests turn on and if it's false the good quests turn on. You could do it for every quests.
Also you could work with something like rep.. if you have negative you're evil positive you're good. and then check at end of level and load the good or bad map~~ or just check in the next map.
 

†ALPHA†

New Member
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Well yeah it's possible, but you have to create alot of variables and game cache to do it. Ex. You gained a quest in the first lvl you could kill the quest giver and gain 100 gold or you could help him find his wife. if you kill him you could do it so you pull a boolean variable to true and than store it in a game cache and then check in thhe next lvl if he has it true or false if it's true the evil quests turn on and if it's false the good quests turn on. You could do it for every quests.

That's basically what I was thinking... Do you know of any campaign out there that has done this?
 
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