†ALPHA†
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Is it possible for the actions of a player to change the missions/quests he is given later in the campaign? If, for example, you have a standard light side vs dark side RPG scenario and you let the player choose which "path" to take, is it possible to alter the quests of future maps in the campaign based on those actions?
I'm thinking this might be possible if you use a messy combo of triggers, game caches, and more triggers...
Has anyone ever tried this?
I'm thinking this might be possible if you use a messy combo of triggers, game caches, and more triggers...
Has anyone ever tried this?