Recent content by Fallen-Kid

  1. Fallen-Kid

    Structer Health!?

    Set StructureHealth = (Integer((Life of (Triggering unit)))) Just change triggering unit to your structure. You might need to set the castle as a variable if it is not pre existing.
  2. Fallen-Kid

    Structer Health!?

    I'm not exactly sure what you mean in the first part, but you can use triggers to set the structure to a variable and then the structures health into a variable. Please elaborate.
  3. Fallen-Kid

    Spell Request

    Ok i get it now, basically he wants an imaginary circle around the hero. (x). Now the hero will then proceed to teleport to different spots on this circle. After each teleport he wants the hero to charge forward damaging any hero he is touching and stopping at the end of the circle before...
  4. Fallen-Kid

    Heroes Ideas

    Abominable Troll! Proper Name:Thurg A large angry smelly cave troll! He uses sheer size and mass to overcome his foes. http://www.hiveworkshop.com/forums/models-530/cavetroll-168203/?prev=d%3Dlist%26r%3D20%26mmr%3D4 Primary: Strength Others:Agility(low),Intelligence(very low) Skills...
  5. Fallen-Kid

    creep leveling system

    Well i remember that groups leak, but I'm sure you can take out the leaks and modify this trigger to your needs. This is just something to get you started. Creep Level Events Unit - A unit Gains a level Conditions (Owner of (Triggering unit)) Not equal to Player 12...
  6. Fallen-Kid

    Anti block for TD

    This is the simplest one i could think of off the top of my head. I'm not sure if it leaks I haven't messed with World Editor for a while so... Prevent Attack Events Unit - A unit Is attacked Conditions (Owner of (Attacking unit)) Equal to Player 12 (Brown) Actions...
  7. Fallen-Kid

    Collecting spell

    Do you want the unit to go to the point where it is? Or just have the item moved to his inventory?
  8. Fallen-Kid

    Mass Blink

    No i didn't understand right. Thought he just wanted another mass blink or such like mass teleport. Edit: link to memory leaks >>http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27219
  9. Fallen-Kid

    Problem...

    If it is a custom model then i would check your paths. If your new to importing then http://world-editor-tutorials.thehelper.net/models.php. Otherwise idk check if it is using a valid model and path and such.
  10. Fallen-Kid

    Leak Question!!

    It shouldn't be too tiresome with what you've said. There's a leak checker somewhere you could try finding that.
  11. Fallen-Kid

    Mass Blink

    This is from using search, its leak free link to it >>http://www.thehelper.net/forums/showthread.php?t=130514&highlight=mass+blink
  12. Fallen-Kid

    Trigger problem

    Well random hero triggers are more complicated then they seem usually you have to have all the heroes set into an array blah blah thats why i suggested looking at the dota template which has an ar example in it
  13. Fallen-Kid

    Trigger problem

    its ['WC3] ['/WC3] without the 's and you should look at the dota template http://world-editor-tutorials.thehelper.net/maps.php?view=137
  14. Fallen-Kid

    All players are dead = Defeat - Trigger?

    Use a Periodic trigger and check if there are any alive if not defeat them (Number of units in (Units in (Playable map area) owned by Player 1 (Red))) Equal to 0 Something around there, IF i understand you right :/ There is probably another way idk if this leaks i would think not as its just...
  15. Fallen-Kid

    Trigger Help

    Have a aura on the plants. When a unit comes within X range of a plant give them invisibility.Periodic, Check for buff if equal to false, remove whatever means of invisibility you gave them. The second one i don't know. I don't think so with GUI but i might just not know how so....
Top