Recent content by jayhant

  1. jayhant

    Removing specific floating text eg floating text assigned to a unit

    Probably just me but I just cant get my head around this lol I mean, i cant even get to the (Key (Picked unit)) thing since it needs to be a handle variable or something If someone wants to, feel free to try and make this system and send me the map file its in or something lol
  2. jayhant

    Removing specific floating text eg floating text assigned to a unit

    So you need Picked Unit as a Handle variable?
  3. jayhant

    Removing specific floating text eg floating text assigned to a unit

    I probably missed it, but how do you end up at the Key(Picked Unit) thing?
  4. jayhant

    Removing specific floating text eg floating text assigned to a unit

    How would you go about doing that? Im guessing that the picked unit and the actual string they put in would be the only variables saved right? Im also wondering how you do that eg (Key(Picked Unit)) thing and if thats a variable on its own
  5. jayhant

    Removing specific floating text eg floating text assigned to a unit

    I'm trying to make a system that allows you to make floating text appear on whatever unit you have selected (eg -text Test will spawn floating text "Test" over your picked units) I'm wondering if its possible to remove floating text thats assigned to a specific unit that would be activated via...
  6. jayhant

    [Anti-Leak] Do you always have to remove variables?

    Im wondering if you always have to remove your used variables to prevent leak/lag I have a few variables that are used over and over again, should I remove them after very use or is it necessary?
  7. jayhant

    Triggers based on who trains the unit?

    Hey guys, im wondering if its possible to make a trigger where the outcome of the trigger is dependant on what kind of building (eg different types of barracks) trains it? So for example, there is one type of unit (eg Archer) and 4 types of barracks (Each one representing a different tabard)...
  8. jayhant

    Techtree Requirements - Building Crash

    So in my map Kingdoms and Nations RP I made a custom building, a 'Mage War Camp' which basically trains mages, initially, for it to be able to be built by the player they needed the unit 'Magic' which acts as an unlocker/techtree requirement for that and other units in my game. Anyway I...
  9. jayhant

    Unable to transport air units?

    So for some reason the unit I made who is able to transport all other units (maybe except sea) is unable to transport air units (like dragons, harpies, etc) Anyone know how to fix that?
  10. jayhant

    Weird unit team color/ally color mode bug?

    Ok I managed to fix it, for anyone having trouble with attachment's teamcolor not working use the ability 'Life Regen Aura' instead of 'Sphere' when making attachment abilities.
  11. jayhant

    Weird unit team color/ally color mode bug?

    No, all players have fixed start location and have fixed player settings
  12. jayhant

    Weird unit team color/ally color mode bug?

    Okay so I have a strange problem, and i think its best to explain it through a scenario Say im player blue and i make a unit, the unit is a villager with a teamcolored torso attachment, when I make the villager he comes out as a villager with a RED torso attachement rather than a blue one...
  13. jayhant

    Noob Question about a spell

    My first post, I've been looking for quite some time for a certain custom spell. The spell would use the firebolt spell as a base (I Think). The unit would have the ability and could fire infinite firebolts at randomly chosen enemies that are nearby. Basically it allows them to shoot at...
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