It seems that my spells are all unspammable (0 sec cd)
Which in fact it only create around 50 handle per cast and each cast lasts around 3 seconds, it should only reach max handle of 250-300. The values between casts starts to go messed up and end up by Fatal Error.
Why is it? Because of my...
Spell:
Dragons' Horde
- Description:
Summons dragons which will follow the hero.
The dragons will burst a cone of freezing breath
periodically to enemies around the hero, dealing damage,
as well as slowing it.
Active Spell
- JASS (JESP)
- MUI
- Spell's Code:
scope DragonsHorde...
function Voodoo_Field_Registry takes nothing returns nothing
local timer VfTimer = GetExpiredTimer ()
local Voodoo_Field_Struct data = GetHandleInt (VfTimer,"data")
local unit caster = data.caster
local integer level = GetUnitAbilityLevel (caster,'A02P')...
function Hero_Revive_Actions takes nothing returns nothing
local integer ownerId = 0
local player owner
loop
if revive[ownerId] != 0 then
set revive[ownerId] = revive[ownerId] - 1
call MultiboardSetItemValue...
library DataSystem
function DataSystem_H2I takes handle h returns integer
return h
return 0
endfunction
//! textmacro DataSystem_Declare takes NAME, TYPE
globals
public $TYPE$ array $NAME$1
public $TYPE$ array $NAME$2
public $TYPE$ array $NAME$3
endglobals...
HERO CONTEST
Rules:
Melee Balance and Level.
Hero have 4 Spells: 3 Normal Spells, 1 Ultimate.
Spells must be at least MPI.
The Hero must be 100% made by you.
The Hero must be specially made for this contest.
No protected maps.
Imported files are allowed.
Do not request spells...
May I start a contest a WE Help Zone ?
Just asking, do I need to do something before, since I got scared by Ace's post that says:
:D.
That's probably scary. :D:D
What does the meaning of "never shown any working map" ?
Never submit something?
Will this leak?
function TestingTheLeak_TrgAct takes nothing returns nothing
local trigger trig = GetTriggeringTrigger ()
call UnitDamageTarget (GetHandleUnit(trig,"target"),GetTriggerUnit(),GetHandleReal(trig,"damage"),false,false,ATTACK_TYPE_CHAOS,DAMAGE_TYPE_FIRE,null)...
I've nothing to do and made an Animated GIF recently.
I open it with IrfanView and the animation worked well, continuously.
But, when I open it with Internet Explorer, the animation run once only.
Wtf?
Mainly, I made this spellpack just for making those effects. But anyhow, this looks really cool for me. So, here it goes.... This is all JESP.
(Descriptions on the Screenshot)
Frost Spiral
Mass Death
Sapphiron
Graveyard
Which one is better?
native SetUnitPosition takes unit whichUnit, real newX, real newY returns nothing
or
native SetUnitX takes unit whichUnit, real newX returns nothing
native SetUnitY takes unit whichUnit, real newY returns nothing
Just made this from about a month ago, but forgive me I couldn't give you any ScreenShots. Just play the game and see it by yourself. This, is JESP (check it, please? I couldn't categorize it IMO).
Tauren Chieftain:
- Shockrush - Knockback ability, which if hit something, deals damage
-...
I make a new Local trigger using my Trigger, and add everything necessary. Of course, everything is destroyed after the real trigger ends, but don't know how the hell to Destroy Events. Is it necessary to destroy it ?