Spellpack Arthas the Death Knight

--Thanatos--

New Member
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33
Mainly, I made this spellpack just for making those effects. But anyhow, this looks really cool for me. So, here it goes.... This is all JESP.
(Descriptions on the Screenshot)

Frost Spiral
i794549_BTNBreathOfFrost.jpg

i794524_FrostSpiral.jpg


Mass Death
i794550_BTNDeathCoil.jpg

i794525_MassDeath.jpg


Sapphiron
i794551_BTNFrostWyrm.jpg

i794624_Sapphiron.jpg


Graveyard
i794552_BTNDarkSummoning.jpg

i794527_Graveyard.jpg
 

Attachments

  • [SpellPack] Arthas the Death Knight.w3x
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D

Dr4gonL0rd

Guest
Holy sh*t!
Extremely nice-looking spells. Graveyard is unbelievable :)
Only small problem I have is that there doesn't seem to be much sound during Frost Spiral.
 

--Thanatos--

New Member
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33
Bump!

Need, really, I need more comments!

Going to update the Frost Spiral soon, with addition of some sort of "sound".
 

Omni

Ultra Cool Member
Reaction score
37
I haven't checked the map yet, but this looks asome.
also the effect with sapphiron looks cool on the screenie.
cool, :D
 

Sim

Forum Administrator
Staff member
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534
Sorry for the delay, I hadn't much time lately ;)

Wow. Great work.

Add a sort of small sound for Frost Spiral?

I have nothing to point out, really. Leakless, lagless. Perfect!

Approved, that sound isn't needed for approval ;)

P.S. You could add the same sound as when the spell ends - the sound of frost hiting something.
 

Fatmankev

Chef, Writer, and Midnight Toker
Reaction score
240
Wow, those were fun! :D

My only problem with the spells are the tooltips; your english isn't too great, but that has no bearing on the actual spells. All in all: holy crap, well done.
 

--Thanatos--

New Member
Reaction score
33
Forgive me for my English. :eek:
I will make the tooltips better next time. :D

BTW, updated! Frost Spiral have a sound now, and some small changes.
 

Blackrage

Ultra Cool Member
Reaction score
25
For graveyard, it look very neat ;) but your supposed to put "The Death Knight has the ability"


Tryng it out now.



The frost spiral isnt a spiral anymore when you cast it at the edge of the map


And I believe I found a bug or something:

When you cast it over a rock, it makes a semi-circle and after 2-3 seconds, it completes the circles, making it a wierd....eyecandy.

Nvam, i triedit again and it worked out fine.

Now its the trees....
 

--Thanatos--

New Member
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Yes, I know if you cast it to the edges it just looks like a Spiral that moves weird, but they don't get seperated. :rolleyes:
 

Steel

Software Engineer
Reaction score
109
You have a few minor errors

-In Frost_Spiral_Spiral. You need to initialize "local group targets" so "local group targets = CreateGroup()".

-Same thing in Mass_Death_Missiles

-You also have a divide by 0 error in Graveyard_SpiritEffects each time the timer is run.


Very nice spells though
 

--Thanatos--

New Member
Reaction score
33
> -In Frost_Spiral_Spiral. You need to initialize "local group targets" so "local group targets = CreateGroup()".

Creating a Group causes some kind of a lag.

As you can see, in Frost Spiral, there's a 50% chance that I will Create a Group and activate the effect.
For Mass Death, the Group only used when the Mass Death has reached the target, then I create it if it does. Just see. :D

> -You also have a divide by 0 error in Graveyard_SpiritEffects each time the timer is run.

Oh yeah. Thanks for that. :p
 

Blackrage

Ultra Cool Member
Reaction score
25
if you cast frost spiral it over a bunch of trees, it does get seperated. Oops, nevermind, but you do need to make it so you cn see all of the spiral.
 

--Thanatos--

New Member
Reaction score
33
I don't understand. :banghead:
Really, nothing happened when I test it.

Yes we can't see all of the Spiral...
 
B

basil

Guest
wtf

How did you make those look that good when I make custom spells I use triggers I havent tried to learn JASS yet. But i know some C++ so it shouldnt be that hard.
 
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