Mainly, I made this spellpack just for making those effects. But anyhow, this looks really cool for me. So, here it goes.... This is all JESP.
(Descriptions on the Screenshot)
Holy sh*t!
Extremely nice-looking spells. Graveyard is unbelievable
Only small problem I have is that there doesn't seem to be much sound during Frost Spiral.
My only problem with the spells are the tooltips; your english isn't too great, but that has no bearing on the actual spells. All in all: holy crap, well done.
> -In Frost_Spiral_Spiral. You need to initialize "local group targets" so "local group targets = CreateGroup()".
Creating a Group causes some kind of a lag.
As you can see, in Frost Spiral, there's a 50% chance that I will Create a Group and activate the effect.
For Mass Death, the Group only used when the Mass Death has reached the target, then I create it if it does. Just see.
> -You also have a divide by 0 error in Graveyard_SpiritEffects each time the timer is run.
How did you make those look that good when I make custom spells I use triggers I havent tried to learn JASS yet. But i know some C++ so it shouldnt be that hard.
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"