Mainly, I made this spellpack just for making those effects. But anyhow, this looks really cool for me. So, here it goes.... This is all JESP.
(Descriptions on the Screenshot)
Holy sh*t!
Extremely nice-looking spells. Graveyard is unbelievable
Only small problem I have is that there doesn't seem to be much sound during Frost Spiral.
My only problem with the spells are the tooltips; your english isn't too great, but that has no bearing on the actual spells. All in all: holy crap, well done.
> -In Frost_Spiral_Spiral. You need to initialize "local group targets" so "local group targets = CreateGroup()".
Creating a Group causes some kind of a lag.
As you can see, in Frost Spiral, there's a 50% chance that I will Create a Group and activate the effect.
For Mass Death, the Group only used when the Mass Death has reached the target, then I create it if it does. Just see.
> -You also have a divide by 0 error in Graveyard_SpiritEffects each time the timer is run.
How did you make those look that good when I make custom spells I use triggers I havent tried to learn JASS yet. But i know some C++ so it shouldnt be that hard.
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