[Contest] Hero Contest

--Thanatos--

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HERO CONTEST



Rules:

Melee Balance and Level.
Hero have 4 Spells: 3 Normal Spells, 1 Ultimate.
Spells must be at least MPI.
The Hero must be 100% made by you.
The Hero must be specially made for this contest.
No protected maps.
Imported files are allowed.
Do not request spells from the others, asking "how to" is ok.
Prize: +Rep from me, and 1st place bonus from waaaks!. :D:D:D (And anybody else who wants to)

Thread Rules:

1. No praise comments
2. That's all, actually. :D

Scoring:

Theme - ??/35
Does the hero is just a plain Warrior? Does the ability match with the Hero?
Hero Title & Name: ??/10
Hero Theme: ??/10
Abilities: ??/15

Originality - ??/35
Does the abilities are all original? Have it seen before?
Originality: ??/35

Balance - ??/40
Does the abilities are balanced? Will it be owned or own others?
Hero Stat Balance: ??/10
Abilities with Status Balance: ??/10
Hero Abilities Balance: ??/20

Effect - ??/40
Does the abilities have good effects? Will it just stun the target?
Effect: ??/40

Art - ??/45
Does the abilities artistic? Have good icons?
Icons: ??/5
Descriptions: ??/5
Lag: ??/10
Sounds: ??/10
Special Effects: ??/15

Coding - ??/55
Does the coding effective? Is it leakless? Better recheck your codes.
Effectivity: ??/20
Leaks: ??/20
Importability: ??/15

Public Appeal - ??/100
Does it get good comments from the Public? Will it just main score?
Opinions: ??/100

Total Score:

Max Total points of 350. Go go go!

Deadline:

The Deadline will be at: 1st of August, around 1 month from now.

Judges:

Me, yea, only me. :p

Participants:

1. CrazyImpling (out (?))
2. Ryuu
3. 13lade619
4. Uareanoob
5. jonadrian619
6. Pyrogasm
7. Überplayer
8. Estel3
9. 0zaru
10. mr-death
11. ~Void~
12. pvt.Gaara (out (?))
13. FKNCrazy
14. Bluecatt
15. Demonwrath
16. darkchaoself
17. NWG Jonas
18. werasd
19. slapshot136
20. darth-yoda
and so on. . .
 

CrazyImpling

New Member
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I'd like to participate. :) A few questions, does MUI take part in the coding section? What are we supposed to be balancing to? And, does the effect involve every action done by the spell?
 

--Thanatos--

New Member
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I'd like to participate. :)
added!

Count me in. :p
added as well!

> does MUI take part in the coding section?
MUI is not necessary.

> What are we supposed to be balancing to?
Balance -> ie. Never make a spell that does damage of 10000+.
Understand? :D:D:D

> And, does the effect involve every action done by the spell?
Yes it is. That's why it gives ??/40. :p
 

--Thanatos--

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I probably get laggy lately. So late. :p

Bluecatt's:
Fire Shade

I'm sorry for not saying that I was in before, I'm new to the site...
But here's my entry. The tactics of this hero is to know when to cast your spells because they are all very powerful but they all cost a lot of mana.

Flame Warp
The Fire Shade warps to the specified point, damaging units nearby. The shorter the warp, the more units get damaged.
Level 1: 5/flame, 200 at end.
Level 2: 10/flame, 200 at end.
Level 3: 15/flame, 200 at end.
Code:
flamewarp1
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Flame Warp 
    Actions
        Set temploc_Copy = (Position of (Triggering unit))
        Unit - Make (Triggering unit) face (Target point of ability being cast) over 0.00 seconds
        For each (Integer A) from 1 to 50, do (Actions)
            Loop - Actions
                Set templ0x_Copy_Copy = (Position of (Triggering unit))
                Special Effect - Create a special effect at templ0x_Copy_Copy using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
                Special Effect - Destroy (Last created special effect)
                Unit - Move (Triggering unit) instantly to (templ0x_Copy_Copy offset by (((Distance between temploc_Copy and (Target point of ability being cast)) / 50.00) x 1.00) towards (Facing of (Triggering unit)) degrees)
                Set tempgrp = (Units within 200.00 of templ0x_Copy_Copy)
                Unit Group - Pick every unit in tempgrp and do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                ((Picked unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True
                                ((Picked unit) is alive) Equal to True
                            Then - Actions
                                Unit - Cause (Triggering unit) to damage (Picked unit), dealing (Real(((Level of Flame Warp  for (Triggering unit)) x 5))) damage of attack type Chaos and damage type Normal
                                Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
                                Special Effect - Destroy (Last created special effect)
                            Else - Actions
                Custom script:   call RemoveLocation(udg_templ0x_Copy_Copy)
        Set temploc_Copy = (Position of (Triggering unit))
        Set tempgrp = (Units within 200.00 of temploc_Copy)
        Unit Group - Pick every unit in tempgrp and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True
                    Then - Actions
                        Unit - Cause (Triggering unit) to damage (Picked unit), dealing (Real(((Level of Flame Warp  for (Triggering unit)) x 200))) damage of attack type Chaos and damage type Normal
                    Else - Actions
        Custom script:   call DestroyGroup(udg_tempgrp)
        Custom script:   call RemoveLocation(udg_temploc_Copy)
Note - There's a big blast at the end but it's delayed and the flames go away before it explodes.




Summoning of Inner Fire
The Fire Shade unleashes her inner fire-soul in a devastating explosion, causing a blast that damages nearby units to the point of oblivion however the inferno also destroys the fire shade, bringing her back to life after 15/10/5 seconds.
Level 1: 250 damage
Level 2: 500 damage
Level 3: 750 damage
Code:
summonoffire1
    Events
        Unit - A unit Begins channeling an ability
    Conditions
        (Ability being cast) Equal to Summoning of Inner Fire 
    Actions
        Set pwd_caster = (Triggering unit)
        Set temploc = (Position of (Triggering unit))
        Special Effect - Create a special effect attached to the origin of pwd_caster using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
        Set pwd_sfx[12] = (Last created special effect)
        For each (Integer A) from 1 to 5, do (Actions)
            Loop - Actions
                Set templ0x = (temploc offset by 150.00 towards ((Real((Integer A))) x 72.00) degrees)
                Special Effect - Create a special effect at templ0x using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
                Set pwd_sfx[((Integer A) + ((Integer A) - 1))] = (Last created special effect)
                Special Effect - Create a special effect at templ0x using Abilities\Spells\Other\Doom\DoomTarget.mdl
                Set pwd_sfx[((Integer A) x 2)] = (Last created special effect)
                Custom script:   call RemoveLocation(udg_templ0x)
                Wait 0.50 seconds
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Special Effect - Destroy pwd_sfx[(Integer A)]
        Special Effect - Destroy pwd_sfx[12]
Code:
summonoffire2
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Summoning of Inner Fire 
    Actions
        Wait 0.50 seconds
        Special Effect - Create a special effect attached to the origin of pwd_caster using Abilities\Spells\Other\Doom\DoomDeath.mdl
        Special Effect - Create a special effect attached to the origin of pwd_caster using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Destroy (Last created special effect)
        Unit Group - Pick every unit in (Units within 300.00 of (Position of pwd_caster)) and do (Actions)
            Loop - Actions
                Unit - Cause pwd_caster to damage (Picked unit), dealing ((Real((Level of Summoning of Inner Fire  for pwd_caster))) x 400.00) damage of attack type Chaos and damage type Normal
        Custom script:   call RemoveLocation (udg_temploc)
        Wait ((Real((Level of Summoning of Inner Fire  for (Triggering unit)))) x 5.00) seconds
        Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)), Hide revival graphics




Mark of Fire
Marks the target enemy with unholy flames. The target itself does not get damaged, however any ally of said target is damaged.
Level 1: 10 seconds
Level 2: 20 seconds
Level 3: 30 seconds
Code:
markoffire1
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Mark of Fire 
    Actions
        Unit - Add Mark of Fire  to (Target unit of ability being cast)
        Wait ((Real((Level of Flame Warp  for (Triggering unit)))) x 10.00) seconds
        Unit - Remove Mark of Fire  from (Target unit of ability being cast)




Burning Prison: Ultimate
Summons a ward that holds all nearby units in a prison of flame. Lasts 18 seconds.
Code:
burningprison1
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Burning Prison 
    Actions
        Unit - Create 1 Burning Prison for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
        Set pwd_caster_Copy = (Last created unit)
        Set templ0x_Copy = (Position of pwd_caster_Copy)
        For each (Integer A) from 1 to 72, do (Actions)
            Loop - Actions
                Special Effect - Create a special effect at (templ0x_Copy offset by 500.00 towards ((Real((Integer A))) x 12.00) degrees) using Abilities\Spells\Human\FlameStrike\FlameStrikeDamageTarget.mdl
                Set tempsfx[(Integer A)] = (Last created special effect)
                Special Effect - Destroy tempsfx[((Integer A) - 33)]
                Set tempgrp = (Units within 500.00 of (Position of pwd_caster_Copy))
                Unit Group - Pick every unit in tempgrp and do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                ((Picked unit) belongs to an ally of (Owner of (Triggering unit))) Equal to False
                                (pwd_caster_Copy is alive) Equal to True
                            Then - Actions
                                Unit - Pause (Picked unit)
                            Else - Actions
                                Unit - Unpause (Picked unit)
                Wait 0.25 seconds
        Unit Group - Pick every unit in tempgrp and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) belongs to an ally of (Owner of (Triggering unit))) Equal to False
                    Then - Actions
                        Unit - Unpause (Picked unit)
                    Else - Actions
        Custom script:   call DestroyGroup(udg_tempgrp)
        For each (Integer A) from 1 to 72, do (Actions)
            Loop - Actions
                Special Effect - Destroy tempsfx[(Integer A)]
        Unit - Kill pwd_caster_Copy
        Custom script:   call RemoveLocation(udg_templ0x_Copy)



I may update it a bit (lol this is my first post :D )

Jonadrian619's:
This is my entry....

Demon Warlock
OK. I've ignored the Diablo hero and I created another which is much more balanced to melee specifications. The use of this hero is for destruction, to destroy. He can do many skills, like cold attacks and fire attacks and also lightning skills. His skills have high mana costs and have a fair cool-down period.

3 skills are JASS spells and the Ultimate skill is GUI.

This demon can cast elemental spells too, a variety of elements and effects for each spell.

Skill 1 - Inferno of Destruction
Icon-InfernoOfDestruction.jpg

Creates a huge, wide and destructive inferno in front of the Warlock, dealing damage to any enemy unit singed in the flames. The more closer enemy units are to the inferno, the more damage they take. The farther the enemies, the lesser damage they take, until it reaches the base damage amount.

Level 1 - 75 base damage
Level 2 - 135 base damage
Level 3 - 195 base damage

Cooldown: 12 seconds

InfernoOfDestruction.jpg


Skill 2 - Frozen Touch
Icon-FrozenTouch.jpg

A deadly and destructive frost attack. Charges the Warlock's hand with extreme frost, then attacks a target enemy unit. The target unit gets frozen, meaning it cannot move or cast spells, then the target unit takes damage while frozen. The target also takes 100 initial damage. Air units cannot be frozen but still take initial damage.

Level 1 - 3 second freeze duration, 25 damage per second
Level 2 - 4 second freeze duration, 50 damage per second
Level 3 - 5 second freeze duration, 75 damage per second

Cooldown: 15 seconds

FrozenTouch-ChargeUp.jpg

- charge up
FrozenTouch-FreezeEffect.jpg

- freezing effect

Skill 3 - Arcane Curse
Icon-ArcaneCurse.jpg

Curses a target enemy unit. The curse will have very destructive effects against spell-casters and such. A cursed unit will be stripped of a percentage of his mana when casting any spell. When a cursed unit casts a spell with no mana, then a small percentage of his health will be drained.

Level 1 - 25% Mana removed, 10% Hit Points removed for non-mana casters, Lasts 10 seconds
Level 2 - 40% Mana removed, 15% Hit Points removed for non-mana casters, Lasts 20 seconds
Level 3 - 55% Mana removed, 20% Hit Points removed for non-mana casters, Lasts 30 seconds

Cooldown: 11 seconds

Note: The percentage of mana drained is not the percentage of the current mana, but the percentage of the maximum mana of that unit!! This spell is very effective against high-mana spellcasters.

ArcaneCurse-Cast.jpg

- cast
ArcaneCurse-Effect.jpg

-effect

Ultimate Skill - Hellfire Nova
Icon-HellfireNova.jpg

The forces of magic in the Hellstone are amongst the most devastating elements of magic, thus it can even surpass magic itself. Creates a devastating Hellfire Nova that can singe even the strongest of all creatures. The Nova deals massive damage and it will dramatically destroy the mana of the units it strikes.

Cooldown: 120 seconds
HellfireNova.jpg


Note: This skill is very devastating and it can remove all the mana of spellcasters, while dealing huge amounts of damage. It also has great eye-candy. Use it in an area filled with enemy units.

All skills have 3 levels and ultimates 1. I did my best to make this hero cool to use. I've use imported materials. The credits can be viewed in the Readme section of the trigger editor. I created the icon for the Hellfire Nova spell, and it's cool.

Please give comments and tell me if it's good...:shades:
 

Ryuu

I am back with Chocolate (:
Reaction score
64
I have a question.

Can the hero be selected from a tavern? Or do I just place the hero in the map itself?
 

CrazyImpling

New Member
Reaction score
3
Are we allowed to use different language translations? Because I find they give a nicer effect to the Hero and themes.
 

--Thanatos--

New Member
Reaction score
33
> Can the hero be selected from a tavern? Or do I just place the hero in the map itself?

Just put it in the map iteslef. :p

> Are we allowed to use different language translations? Because I find they give a nicer effect to the Hero and themes.

Example please ?
 

13lade619

is now a game developer :)
Reaction score
399
i'd like to join... if i can make it to the deadline 'cause i'm busy...
-
but i need some clarifications:

Hero have 4 Spells: 3 Normal Spells, 1 Ultimate.
how many levels for each ability?
what's the max level for the hero?

The Hero must be specially made for this contest.
does it mean that i can't entry a hero from my OWN map/s?
does it mean that my entry should not appear in my map/s IN THE FUTURE?

and also, what form will be the test map?
can i make a 1 lane AoS style test map?
-

thehelperTripleAnimatedUB.gif
 

--Thanatos--

New Member
Reaction score
33
Hero have 4 Spells: 3 Normal Spells, 1 Ultimate.

how many levels for each ability?
what's the max level for the hero?

Any. But 4 for Normal Spells and 3 for Ultimate would be good.
Max level, well up to you. as long as it can learn all of the abilities.
The Hero must be specially made for this contest.

does it mean that i can't entry a hero from my OWN map/s?
does it mean that my entry should not appear in my map/s IN THE FUTURE?

You can't entry a hero from your own maps.
But you can entry your hero in the Future.

and also, what form will be the test map?
can i make a 1 lane AoS style test map?

Not a must, but, well, that'd be cool.

added. :)
 

waaaks!

Zinctified
Reaction score
255
this is cool, but im not so good on spells, im only good at texturing, modeling heroes and theme heroes...

so do NOT sign me up
ill just be an audience and be the +repper
 

Pyrogasm

There are some who would use any excuse to ban me.
Reaction score
134
2 weeks from now.
I suggest you rethink that statement. Now. After 2 months, the Hero Contest on Wc3Campaigns.net had only 4 submissions.

Additionally, I suggest that you read the Wc3c Hero Contest thread for some ideas.

I'll join... or I can judge.


EDIT: Here are the important things I think you should take from the Wc3c thread:
  • Blance to Melee specifications: normal levels for abilities, etc.
  • If there are more than 3 submissions, enter a public poll (without the poll option) in which people get to vote for their favorite two submissions (by replying to the thread) with reasons as to why they liked said submissions
  • Have a theme for this contest. Wc3c's was "synergy".
  • MPI at the very least
 

jonadrian619

-___-
Reaction score
240
I want to join and participate in this contest... I have rigged hero ideas in my disposal, so I'll do my best to make a cool hero..:cool:
 

--Thanatos--

New Member
Reaction score
33
Going to edit the main post. Please Re-read the rules...

> I suggest you rethink that statement. Now. After 2 months, the Hero Contest on Wc3Campaigns.net had only 4 submissions
Ok. 1 Month from now maybe?

> Blance to Melee specifications: normal levels for abilities, etc.
Going to edit the main post.

> If there are more than 3 submissions, enter a public poll (without the poll option) in which people get to vote for their favorite two submissions (by replying to the thread) with reasons as to why they liked said submissions
Don't quite understand. I think I'll just grade it?

> Have a theme for this contest. Wc3c's was "synergy".
I already thought about that, but at least for this time I'll make it free. >_>

> MPI at the very least
Going to edit the main post


> I want to join and participate in this contest...
added.
 

Pyrogasm

There are some who would use any excuse to ban me.
Reaction score
134
I assumed a public vote would be part of the way the "winners" are determined, that's why I suggested using Vexorian's method instead of just having a plain ol' public poll where anywho can just click a button.

By including some sort of public opinion, you now have a sort of "public appeal" category, which should be a large factor.
 
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