You are probably winning because there is no opponent, and you are playing alone. Go to the terrain editor on your map, open the scenario tab and click player options. Then add another player by putting a computer player in the desired slot. Hope I helped.
Sure, that's a lot easier. I was trying to make this Chaos and Divine system because Divine armor only takes damage from Chaos, so if a player has divine upgrade, the others would be forced to upgrade to Chaos. Also, Chaos does 100% attack to all types of armor, and that's great :cool:
Depending of what you want, I can help you. But why don't you try learning map making? It doesn't cost anything.
http://world-editor-tutorials.thehelper.net/ - In case you want to learn.
Send me an e-mail at [email protected] so we can discuss :thup:
I wanted it to be a chaos attack for the effectiveness of the Chaos attack, not for the look o-o
Well, I don't want trouble. I have an upgrade house that adds to units armor, damage, regeneration's, increases units max hit and mana points, and I wanted something different. But I understand that...
I don't think you get it, I didn't try to change the hero armor with upgrades, I have another trigger exactly as this one, that adds the player to HasPurification, so I can make this condition: ((Owner of (Researching unit)) is in HasPurification) Equal to True. Then if the player has upgraded...
Make a upgrade workshop owned by Neutral Passive. Make the upgrades you want, set the levels of them, and set them to work only for Player 9.
Another way: make a dummy upgrade, that doesn't do anything (with the tooltips of course :D), and make a trigger like this: Player 9 Upgrade
Events...
Oh well then it's more complicated than I thought XD. If you have any idea of a unit that uses a similar missile, you can try using it. I have never played ROC so I don't know about this ballista, sorry man :(
Edit: You can try searching on the internet if this model is available for download...
Ok, I will try it out. But still, using this method, I won't be able to make the Purification upgrade, which changes hero's defense type to Divine, because there is not an item ability or something that changes the hero defense type. Do you have any suggestions or you want to help me with the...
It can be called by another name. Go to the unit that has the projectile you want, see his projectile art, where it is located and what is the name. Then set your ballista projectile art to that.
Go to Object Editor on your ballista, go to Combat - Attack 1 - Projectile Art, and then browse in the projectile arts of Warcraft. You can see the projectile art by opening the World Editor Terrain Editor, while your projectile is selected in the Object Editor. The art will be in the middle left.
Well Tinker, you don't want to answer my questions about your method (and I'm pretty sure you can easily answer). Now you can't simply tell me what is wrong about my trigger (and I'm pretty sure you can easily tell me) just because I didn't pick your method? That's not right man. Why so serious...
Well I prefered to use the replacing hero method. Now I made the trigger and it didn't work. Can someone explain to me what is wrong, please? Upgrade Corruption
Events
Unit - A unit Finishes an upgrade
Conditions
(Researched tech-type) Equal to Corruption
Actions...
Oh well i misunderstood, thought you wanted to target units. Well if the targets are destructibles, I think I can't help you :rolleyes:
What you could do is change Level X - Stats - Targets Allowed, to the targets you want, I don't remember if there is a Destructible target, but you could only...
Well you can base your ability on a area of effect spell, like Flame Strike (Human Hero Ability), change the art, add a buff "Changed Color" to the units on the area affected. Then make a trigger for the units that have this buff, making them change color (I don't know if this is possible...
Ok, so I will be making an item orb ability that causes hero attack to change to Attack 2 and anulate Attack 1. I have two questions before doing that:
1. The attribute bonus damage still works if I change to Attak 2?
2. My hero has feedback ability, if I anulate Attack 1 I think feedback will...
Replacing a hero
Ok, so I'm making this upgrade that changes hero attack type to chaos. The only way to make it is replacing the old hero with a similar hero that has Chaos attack type. Now I need to make variables for: Old hero's items, Old hero's experience, Old hero's ability levels. Simply...
Nice. Thanks. Thread solved.
Oh, another quick thing XD, in which variable shall I store the hero exp? I thought of real, but there is no "Current Hero Experience" value to set the variable.
WTF I just found a quicker way and I was losing time doing all of that. There is an "Attack Type"...
Never mind, the initial trigger I solved already.
Now about converting attack type: Well in my game there is a research house that has only upgrades for heroes, and I thought of this research which will change your hero's attack type to chaos. I could be replacing the hero with a similar hero...