Hey, quick question. When I click on my map, the minimap shows up on the right slider but there are no player slots. When I click start WC puts me right back at map selection. Wondering what are some possible causes for maps not loading in WC?
I'm trying to add a struct method that periodically updates member fields of itself. I originally had a method that keeps looping until it gets a stop signal, using a PolledWait for the interval. But I realized that the wait isn't short enough. Now I know I'm suppose to use timers for intervals...
Hey guys quick question. When I declare a struct with a "code" keyword ( I need a funct pointer in the struct), JASS errors on me with "Code arrays are no allowed". Does this mean I can't have "code"s in structs? Is there anyway to work around this? Thanks ahead of time!
struct Latch
unit...
I've been hosting all types of custom games for years and nothing like this has ever happened.
I've been hosting public betas for a map I've been working on. Ppl join, the game loads, then all of a sudden 6 to 7 people disconnects after the game starts. Only 1 or 2 ppl are left.
I...
Problem using Widgetizer
I'm not sure if this is the place to ask this but, everytime I use Widgetizer on my map it gives me a VB overflow error when converting. Ne1 know how to fix this?
Final Battlefront 1:
I started this thing 2 years ago (this was my first WC project ever). About a year ago I accidentally cleaned out the project during a formating and gave up on the project. Couple of months ago I found a backup copy of it on my drive and I promised myself to finish it...
When getting a unit's current fly height, is that number relative to the terrain or relative to a defined origin on the map? If it's relative to the terrain, is there anyway to calculate the Absolute height displacement between, say, two given points?
How come all Tree Wall doodads have a small space between the root and the ground? Up close, it seems like the trees are floating :rolleyes: . Any way to shift trees down so the model actually gets into the ground? (sort of like a set flyheight thingie?)
I have a spell based off of Berserk, however, it seems that every time I cast this spell (say, spell A) immediatly after casting another spell (spell B), spell A goes to cooldown, but spell B doesn't. I'm wondering if this is normal or should I base spell A off of a different spell.
I didnt post this in the JASS forum cuz I dont think it has anything to do with it being JASS.
local unit JumpUnitTemp
local integer JumpCounterTemp
set JumpUnitTemp = GetTriggerUnit()
set JumpCounterTemp = 1
call UnitRemoveTypeBJ( UNIT_TYPE_GROUND, JumpUnitTemp...
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UnrealCraft 1.0 Engine:
What is it: a FPS engine to simulate, in particular, Unreal Tournament. Really nothing much more to say about it. The engine itself is...
Introduction:
Some years after the Battle of Mount Hyjal, remnants of the old Orcish Bleeding Hollow Clan, corrupted by Kil'Jaeden, regrouped after years of scattering and dispersion, convinced that the Humans should pay for their imprisonment. Kil'Jaeden also ordered the Lich...