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  1. HailCommi

    Map not loading

    Hey, quick question. When I click on my map, the minimap shows up on the right slider but there are no player slots. When I click start WC puts me right back at map selection. Wondering what are some possible causes for maps not loading in WC?
  2. HailCommi

    Need Help again: Struct methods that updates it's own fields periodically

    I'm trying to add a struct method that periodically updates member fields of itself. I originally had a method that keeps looping until it gets a stop signal, using a PolledWait for the interval. But I realized that the wait isn't short enough. Now I know I'm suppose to use timers for intervals...
  3. HailCommi

    Need elp: Code array error

    Hey guys quick question. When I declare a struct with a "code" keyword ( I need a funct pointer in the struct), JASS errors on me with "Code arrays are no allowed". Does this mean I can't have "code"s in structs? Is there anyway to work around this? Thanks ahead of time! struct Latch unit...
  4. HailCommi

    Immediate DC in Custom Games

    I've been hosting all types of custom games for years and nothing like this has ever happened. I've been hosting public betas for a map I've been working on. Ppl join, the game loads, then all of a sudden 6 to 7 people disconnects after the game starts. Only 1 or 2 ppl are left. I...
  5. HailCommi

    pink in rgb

    I'm trying to match up multiboard colours with player colours. I've got all the colours cept for pink :(. Does anyone know the RGB code for pink?
  6. HailCommi

    Widgetizer

    Problem using Widgetizer I'm not sure if this is the place to ask this but, everytime I use Widgetizer on my map it gives me a VB overflow error when converting. Ne1 know how to fix this?
  7. HailCommi

    Final Battlefront 1

    Final Battlefront 1: I started this thing 2 years ago (this was my first WC project ever). About a year ago I accidentally cleaned out the project during a formating and gave up on the project. Couple of months ago I found a backup copy of it on my drive and I promised myself to finish it...
  8. HailCommi

    Absolute Height

    When getting a unit's current fly height, is that number relative to the terrain or relative to a defined origin on the map? If it's relative to the terrain, is there anyway to calculate the Absolute height displacement between, say, two given points?
  9. HailCommi

    Treez

    How come all Tree Wall doodads have a small space between the root and the ground? Up close, it seems like the trees are floating :rolleyes: . Any way to shift trees down so the model actually gets into the ground? (sort of like a set flyheight thingie?)
  10. HailCommi

    Berserk Interrupts CD?

    I have a spell based off of Berserk, however, it seems that every time I cast this spell (say, spell A) immediatly after casting another spell (spell B), spell A goes to cooldown, but spell B doesn't. I'm wondering if this is normal or should I base spell A off of a different spell.
  11. HailCommi

    Why wont this work =/

    I didnt post this in the JASS forum cuz I dont think it has anything to do with it being JASS. local unit JumpUnitTemp local integer JumpCounterTemp set JumpUnitTemp = GetTriggerUnit() set JumpCounterTemp = 1 call UnitRemoveTypeBJ( UNIT_TYPE_GROUND, JumpUnitTemp...
  12. HailCommi

    FoW colour?

    Is there any way to change the colour of the fog of war?
  13. HailCommi

    UnrealCraft 1.0 Engine + Map Releases and Log

    Downloads will be available at the end of the thread =========================================================================== UnrealCraft 1.0 Engine: What is it: a FPS engine to simulate, in particular, Unreal Tournament. Really nothing much more to say about it. The engine itself is...
  14. HailCommi

    Cursor Events?

    Is there anyway (either via JASS or GUI) to detect movement of mouse cursor? Or better yet, the direct of that movement?
  15. HailCommi

    Final Battlefront 1 Open Beta

    Introduction: Some years after the Battle of Mount Hyjal, remnants of the old Orcish Bleeding Hollow Clan, corrupted by Kil'Jaeden, regrouped after years of scattering and dispersion, convinced that the Humans should pay for their imprisonment. Kil'Jaeden also ordered the Lich...
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