HailCommi
New Member
- Reaction score
- 15
Final Battlefront 1:
I started this thing 2 years ago (this was my first WC project ever). About a year ago I accidentally cleaned out the project during a formating and gave up on the project. Couple of months ago I found a backup copy of it on my drive and I promised myself to finish it. Though there are some trace elements of it being a very noob map, I tried to integrate my experience to make this game design more mature. That being said, I am in heavy need of testers, suggestions, comments, criticisms. Please read this intro over. If you are interested, play the map. After that, if you are interested in making regular contributions, please sign up as a beta tester. Thanks a lot
Intro: (ripped right off of the load screen )
Some years after the Battle of Mount Hyjal, remnants of the old Orcish Bleeding Hollow Clan, corrupted by Kil'Jaeden, regrouped after years of scattering and dispersion, convinced that the Humans should pay for imprisoning them. Kil'Jaeden also ordered the Lich King to gather up what's left of his army after Mount Hyjal to join the Bleeding Hollow Orcs. Over the years, their combined efforts managed to corrupt, overtake, and annex most of the Orcish Factions.
Meanwhile, Alliance spies monitored Horde activities. When the Humans found out that large battlegroups were being trained in scattered encampments, they immediatly launched assaults, hoping to eliminate the threat before it gets worse. The Night Elves joined the Humans and soon Azeroth was in total war. This map takes place in the final decisive battles. Choose over 26 Heroes, command over 44 types of units, and fight over 10 control points. The outcome of the ultimate conflict is at your fingertips.
Gameplay:
- 8 players choose from 2 factions to side with (Alliance and Horde)
- 4 races: Humans and Night elves on Alliance, and UD and Orc on Horde
- There are 4 towns, one for each race
The Undead town Naxxramas with the main Citadel in the back. The view is locked to second-person (via in-game command) to get a better view.
- Players choose a Hero to start off with (hero selection distinct for each race)
- Players build their army by buying Mercenary at towns. Different races have different Merc selections as well
- Factions win the game by killing both of the other faction's towns
Economics:
- 2 types of currency: Gold and Silver
- Gold is used for hiring Mercs and buying Items
- Silver is mainly used for buying upgrades and Items
- There are also Command Points - AKA food
- Primary income of Gold and Silver are from Control Points. There are 10 Control Points on the map. A player capture control by getting a hero to go near it. When a control point is captured, a Control Crystal will be created for that player. Crystals give 4 Gold and Silver per sec for ALL members of the allied faction. It also gives the owner of the faction Command Points (food, which are needed to support larger armies). The Crystal also serves several strategic purposes such as healing units, creating towers around themselves. Also, fallen heroes can be revived at Crystals.
A Control Crystal:
- Secondary income is a payment that comes every game-day (540 seconds ish) This amount does not change.
- Players can convert their currency between Gold and Silver. The exchange rate is dynamic and changes depending on the game economy
- That being said, cautious players can also make money by just trading. For example, if I just killed a bunch of enemy units and I have a bunch of Silver Coins, I can convert some of my silver into gold. This is because the player I just killed will need to rehire his Mercs which will eat up a lot of Gold, and since there will be less gold coins, they will worth more. So after my enemy buys his Mercs, I can convert the Gold that I just traded off back to Silver and end up with more Silver than I originally traded for.
- There is a limit to exchange rates to prevent economic collapse
Military Gameplay:
- This game gives a lot of power to players to customize their units:
- Most general way of customize your army is buying smth called "Strategies", basically global auras that affect non-hero allied units. There are 5 strategies to choose from. Changing strategies requires a small payment.
- Players can also customize their army by buying upgrades. There are a total of 11 TYPES of upgrades. Some can be upgraded 10 times, some only onces. Some are general upgrades, some upgrades affect only particular class of Mercs.
- The ultimate level of customization is throughs something called "Tactics". "Tactics" are a set of passive skills (Crit, bash, feedback, eva, etc.) Most Mercs have abilities that allows them to rotate through tactics. Each unit can use only one Tactic at any given time. This basically allows the players to customize their army down to INDIVIDUAL UNITS, literally D). For instance, I can have my ranged units on Bash Tactic to suppress enemy units, my melee tanks on Evasion to help them take more hits, then a couple of fast cavalry units on Poison Tactic flanking my enemy so I can chase them down. That was just a really bad example . Those of you who can micro well will probably have more sophisticated setup than that. My point is, players have a lot of power over what their Mercs can do.
An Night Elf Tier 3 Cavalry using Envenomed Weapons Tactic. The Strategy used is "Logistics Strategy"
- Mercs can also hold up to 1 item. Further allowing players to customize their army.
- There is a built-in Morale system built into the game. Faction that is clearly winning the battle will have higher morale. Losing faction have negative morale that will recover over time as long as they dont keep losing more men/control points. High morale will give Mercs bonus attack speed and movement speed. Low Morale have penalty for these stats. There are 7 Morale classes (in ascending order): Collapsed, Exhausted, Weakened, Neutral, Strong, Fervid, Berserk.
A Screeny showing Morales:
- There is a built-in Weather system. There are a total of 5 weather types: clear, snow, rain, thunderstorm, and hurricane. Each have their own different effect onto the battlefield.
Wind Storm - one of the worst weathers for players initiating surprise attacks
- There is a PvP arena where players can face each other 1 on 1 with their heroes.
PvP Arena Snap Shot:
Try it out!
- Above was a VERY brief (if not confusing) summary of what the game is. Please play the map if you are interested. There is a more detailed guide in the Quest section. Also, I'm planning to make a single-player tutorial mode for this map (see below).
Development Potential:
Features that I plan to add:
- Better Terrain work (I know I know, I'm still working on it)
- Boss Arena (its already in the game, just not accessible yet)
- Kick system
- Tutorial Mode
- Exile/defect feature, allowing players to switch factions
- More heroes (open to suggestions)
- AI
- Map Optimization
Need testers!
I really need a couple of testers to try out some of the features. I've been as thorough as I can with this map, but some features I simply cant test by my self, and my clan's being jackasses. If you are interested in this map and is willing to contribute, simply express your interest either here or via pm (PLEASE play it first though).
Also, any comments/criticism are welcomed on this thread. Any constructive comments are appreciated, but I need specific suggestions on the following:
- Hero, Mercs, and ability balancing
- Item Pricing (the current prices are estimates that I pulled out of my ass, I would guess there are a lot of item pricing that are messed up, please comment on this)
- Gameplay flaws - how well does the economics work? Morale? any weaknesses or ways of exploiting them?
- Spell/Trigger bugs - I don't know how many there are, but please mention them if u see 1.
Last Word
I'm sorry if this post was confusing, I'm very tired and I just cooked the bejesus out of my steak writing this post . Again, playing the map should help clearing things a lot. More screenies are coming. If you want to see any particular feature of the game, just post here and I'll try to get a screeny. Thank you for reading through all that.
Latest (1.21) Download:
http://www.epicwar.com/maps/55771/
I started this thing 2 years ago (this was my first WC project ever). About a year ago I accidentally cleaned out the project during a formating and gave up on the project. Couple of months ago I found a backup copy of it on my drive and I promised myself to finish it. Though there are some trace elements of it being a very noob map, I tried to integrate my experience to make this game design more mature. That being said, I am in heavy need of testers, suggestions, comments, criticisms. Please read this intro over. If you are interested, play the map. After that, if you are interested in making regular contributions, please sign up as a beta tester. Thanks a lot
Intro: (ripped right off of the load screen )
Some years after the Battle of Mount Hyjal, remnants of the old Orcish Bleeding Hollow Clan, corrupted by Kil'Jaeden, regrouped after years of scattering and dispersion, convinced that the Humans should pay for imprisoning them. Kil'Jaeden also ordered the Lich King to gather up what's left of his army after Mount Hyjal to join the Bleeding Hollow Orcs. Over the years, their combined efforts managed to corrupt, overtake, and annex most of the Orcish Factions.
Meanwhile, Alliance spies monitored Horde activities. When the Humans found out that large battlegroups were being trained in scattered encampments, they immediatly launched assaults, hoping to eliminate the threat before it gets worse. The Night Elves joined the Humans and soon Azeroth was in total war. This map takes place in the final decisive battles. Choose over 26 Heroes, command over 44 types of units, and fight over 10 control points. The outcome of the ultimate conflict is at your fingertips.
Gameplay:
- 8 players choose from 2 factions to side with (Alliance and Horde)
- 4 races: Humans and Night elves on Alliance, and UD and Orc on Horde
- There are 4 towns, one for each race
The Undead town Naxxramas with the main Citadel in the back. The view is locked to second-person (via in-game command) to get a better view.
- Players choose a Hero to start off with (hero selection distinct for each race)
- Players build their army by buying Mercenary at towns. Different races have different Merc selections as well
- Factions win the game by killing both of the other faction's towns
Economics:
- 2 types of currency: Gold and Silver
- Gold is used for hiring Mercs and buying Items
- Silver is mainly used for buying upgrades and Items
- There are also Command Points - AKA food
- Primary income of Gold and Silver are from Control Points. There are 10 Control Points on the map. A player capture control by getting a hero to go near it. When a control point is captured, a Control Crystal will be created for that player. Crystals give 4 Gold and Silver per sec for ALL members of the allied faction. It also gives the owner of the faction Command Points (food, which are needed to support larger armies). The Crystal also serves several strategic purposes such as healing units, creating towers around themselves. Also, fallen heroes can be revived at Crystals.
A Control Crystal:
- Secondary income is a payment that comes every game-day (540 seconds ish) This amount does not change.
- Players can convert their currency between Gold and Silver. The exchange rate is dynamic and changes depending on the game economy
- That being said, cautious players can also make money by just trading. For example, if I just killed a bunch of enemy units and I have a bunch of Silver Coins, I can convert some of my silver into gold. This is because the player I just killed will need to rehire his Mercs which will eat up a lot of Gold, and since there will be less gold coins, they will worth more. So after my enemy buys his Mercs, I can convert the Gold that I just traded off back to Silver and end up with more Silver than I originally traded for.
- There is a limit to exchange rates to prevent economic collapse
Military Gameplay:
- This game gives a lot of power to players to customize their units:
- Most general way of customize your army is buying smth called "Strategies", basically global auras that affect non-hero allied units. There are 5 strategies to choose from. Changing strategies requires a small payment.
- Players can also customize their army by buying upgrades. There are a total of 11 TYPES of upgrades. Some can be upgraded 10 times, some only onces. Some are general upgrades, some upgrades affect only particular class of Mercs.
- The ultimate level of customization is throughs something called "Tactics". "Tactics" are a set of passive skills (Crit, bash, feedback, eva, etc.) Most Mercs have abilities that allows them to rotate through tactics. Each unit can use only one Tactic at any given time. This basically allows the players to customize their army down to INDIVIDUAL UNITS, literally D). For instance, I can have my ranged units on Bash Tactic to suppress enemy units, my melee tanks on Evasion to help them take more hits, then a couple of fast cavalry units on Poison Tactic flanking my enemy so I can chase them down. That was just a really bad example . Those of you who can micro well will probably have more sophisticated setup than that. My point is, players have a lot of power over what their Mercs can do.
An Night Elf Tier 3 Cavalry using Envenomed Weapons Tactic. The Strategy used is "Logistics Strategy"
- Mercs can also hold up to 1 item. Further allowing players to customize their army.
- There is a built-in Morale system built into the game. Faction that is clearly winning the battle will have higher morale. Losing faction have negative morale that will recover over time as long as they dont keep losing more men/control points. High morale will give Mercs bonus attack speed and movement speed. Low Morale have penalty for these stats. There are 7 Morale classes (in ascending order): Collapsed, Exhausted, Weakened, Neutral, Strong, Fervid, Berserk.
A Screeny showing Morales:
- There is a built-in Weather system. There are a total of 5 weather types: clear, snow, rain, thunderstorm, and hurricane. Each have their own different effect onto the battlefield.
Wind Storm - one of the worst weathers for players initiating surprise attacks
- There is a PvP arena where players can face each other 1 on 1 with their heroes.
PvP Arena Snap Shot:
Try it out!
- Above was a VERY brief (if not confusing) summary of what the game is. Please play the map if you are interested. There is a more detailed guide in the Quest section. Also, I'm planning to make a single-player tutorial mode for this map (see below).
Development Potential:
Features that I plan to add:
- Better Terrain work (I know I know, I'm still working on it)
- Boss Arena (its already in the game, just not accessible yet)
- Kick system
- Tutorial Mode
- Exile/defect feature, allowing players to switch factions
- More heroes (open to suggestions)
- AI
- Map Optimization
Need testers!
I really need a couple of testers to try out some of the features. I've been as thorough as I can with this map, but some features I simply cant test by my self, and my clan's being jackasses. If you are interested in this map and is willing to contribute, simply express your interest either here or via pm (PLEASE play it first though).
Also, any comments/criticism are welcomed on this thread. Any constructive comments are appreciated, but I need specific suggestions on the following:
- Hero, Mercs, and ability balancing
- Item Pricing (the current prices are estimates that I pulled out of my ass, I would guess there are a lot of item pricing that are messed up, please comment on this)
- Gameplay flaws - how well does the economics work? Morale? any weaknesses or ways of exploiting them?
- Spell/Trigger bugs - I don't know how many there are, but please mention them if u see 1.
Last Word
I'm sorry if this post was confusing, I'm very tired and I just cooked the bejesus out of my steak writing this post . Again, playing the map should help clearing things a lot. More screenies are coming. If you want to see any particular feature of the game, just post here and I'll try to get a screeny. Thank you for reading through all that.
Latest (1.21) Download:
http://www.epicwar.com/maps/55771/