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  1. takethat

    summoned unit expire timer name~~

    is there a way to change the name in the expiration timer on summoned unit? for example, when water element is summoned, the timer got a name tag on it as "water element" also, does the following trigger leak? Actions Floating Text - Create floating text that reads (|cff00FF00 +...
  2. takethat

    face instantly

    theres a action trigger in gui that make a unit face a direction instantly and another one that move the unit and change its facing altogether. but this change facing is said to be change instantly is not. theres a second delay if the turning is more then 180 degree and it always turn from...
  3. takethat

    [mode] ribbon question

    how to make a ribbon? actually i prefer some one make it for me, i need to have a ribbon that has no model, just ribbon, and ribbon colour follows player'
  4. takethat

    check if hero is full

    what is the condition use to check whether a hero's inventory is full?
  5. takethat

    Item system?

    How do I make a trigger system that will do the following? Hero only allows equip with 1 weapon, 1 shield, 1 amour, 1 boot, 2 other item. eg, There can be many type of weapon, but only 1 per hero.
  6. takethat

    how to make channel have buff?

    i have a skill base on channel, which is not visiable to player, the unit will force to cast it when casting another spell. cast Spell A >>> force unit cast Spell B but even if i have the buff added, it will not show the buff. how to solve this? i had the duration set to 60sec,
  7. takethat

    question about transform

    for any transform type of spell, bear form crow form, when transform will they brought over effect of buff? if the transforming unit is in a unit or unit group variable, will the transformed unit automatically fall inside? does transforming unit brought over spell to the transformed unit?
  8. takethat

    [Q] something about icon

    the icon for tiny's throw (skill of a hero name tiny in dota), is it a ingame icon? if so, how to get it? the icon show a red arrow from the right side shoot up and bend down to left side, from far to near
  9. takethat

    calculating damage from amour

    Does anyone know the formula for calculating damage for amour or any related link? For example, chaos damage 100% to small shield, how much damage a small shield unit with amour of 0 receive when attack by a chaos attacker with 100-100 damage, and how much it will be when the amour is 1, 2...
  10. takethat

    detecting stop

    is there a way to detect when a unit stops? not by clicking stop for the unit. is like when a unit A is chasing (attacking) unit B, unit B dies, unit A stop automatically, i want to able to detect unit A when it stop is there anyway?
  11. takethat

    Locust that heals ally

    This actually the healing spell for enchantress in dota. Basically the default spell locust (Nerubian), but instead of keep attacking enemy around, it only heals ally unit around. But how to do this?
  12. takethat

    question about immolation and skill add/remove

    how to make a perman immolation that will : damage ally/enemy do not damage self own unit can a hero ability add or remove from a unit via trigger? i tried but it doesnt seem work. 10q
  13. takethat

    default skill that create lighning effect

    Is there a default spell that will create a lightning effect between casting unit and casting target in which will not be interrupt by movement? For example spell like siphon mana, however siphon mana will be interrupt if the unit is moved via trigger. I need this for a fps map, so “trigger –...
  14. takethat

    what problem in this gui?

    i am trying to make a skill that will tell you how many (specific) unit infront of the casting unit. but this gui will still pick every unit in that range. test01 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) == Test call...
  15. takethat

    WIP Space Battleship 2

    Space Battleship 2 Story Not long ago, in the galaxy we in, a war broke out between 2 faction, the Galactical Empire and the Galactical Republic. In the last day of the war, the mothership of both faction were trap inside a mysterious force field in a outlying system. Since the force...
  16. takethat

    stopping a loop in a loop?

    is that posible in gui to stop a loop inside that loop? for example, a loop is going to loop for 10 times, but in certain circustances, the loop need to be stop at the fifth time
  17. takethat

    Enemy in 3 oclock!

    is there a way to detect a unit in a direction? for example, unit A cast a spell, pick all unit that is within a range of 500 and is limited to 30 degree to the left and right of facing of unit A
  18. takethat

    number of triggering unit

    i had a trigger that will fire whenever a summoned unit enter playable map. then action will be taken at that moment, 1sec later, another action, 1sec later, another action.... continue until 25sec. what i want to ask is, if i had more then 300 summoned unit enter the map in differ time...
  19. takethat

    help convert this pls

    actually i just need those unit attach able to attack while sticking on the hero gui move instantly will cancels thier attack, jass or pseudo also can, please help convert this to use GetUnitX and GetUnitY Interceptor2 Events Time - Every 0.01 seconds of game time...
  20. takethat

    problem of unit attaching unit

    I splitting a unit into 3 part, engine, hull, and turret. while player able to control the hull, engine and turret is stick on it. Atm, i using GUI for my attachment system, set viarable point of the hull, then set another 2 viarable point polar offset from the hull. move engine...
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