How do i make a trigger that regenerates units while out of combat and deactivate for an attacked unit that enters in combat, but continues for others. Even a trigger that works for single target would be ok.
A little help would be appreciated
I need a little help to know how to make a trigger that shows a gold reward, bounty reward at a target location or the head of the trigger unit, etc.
For example
A unit dies
the unit is killed by anything
set the gold reward animation at the head of the killer
I need a little help to figure it out how to remove a unit from a selling unit, if each player has 1 selling unit of its own.
Ex: if Player 1 buy unit1 from its selling unit, the unit is removed from selling the other players cannot buy that unit from their selling unit
Something like
Events
Unit - A unit Finishes training a unit
Conditions
Check which barracks made the unit
Actions
Was the unit it made a footman?
If 5 footman trained then spawn another 1 and reset
Hello, i need a little help to figure it out how to make an aura that:
- every 5 unit trained the 5th unit will be trained with another one as a bonus
- i don't want it to be something like ex: train 4 footmans and the 5th trained to will be a rifle man with another rifleman as a bonus (if...
I need a little help to figure it out, how to share an item from a hero to his pet anytime: for example if i move the item from slot 1 to slot 2 to the hero, the pet will lose the item from his slot 1 (the only slot he has) and if i change the item from slot 2 with slot 1, the pet will have...
I try to create some strange auras but i have no idea how to create some of them.
I need help to know how to create armor reduction aura, 10% gold refund on death of an unit aura (enemy and allies), on kill effect aura (any kind of buff reward for the killer) and vision aura (increasing sight...