2 Regions Problem

Edy

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I created 2 simple regions events that you enter in ,,zone1'' go to ,,zone2'' and vice versa.
The problem is that the unit is teleporting to the infinite to each other once it entered in one of them.

I need a little help to know how to prevent this but still the event to work to teleport to each others anytime i want to.
 

Solu9

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Post your trigger.

Go to the trigger and at the trigger name (in the actual trigger, not the folder name) right click and select "Copy as text".

Then paste it here between [.WC3]YOUR_TRIGGER[./WC3] (without the punctuation).

Edit:
-When you move the unit from Region 1 to Region 2, it actually enters Region 2.
-When you move the unit from Region 2 to Region 1, it actually enters Region 1.

Therefore the unit will be moved an infinite number of times. I'm surprised the map doesn't crash.

Edit2:
Create 4 regions.
Regions 1A and 1B
Regions 2A and 2B

Place 1A and 2A next to each other, and 1B and 2B next to each other.
Move units from 1A to 1B and units from 2B to 2A.
 
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vypur85

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> I'm surprised the map doesn't crash.
It'll definitely crash.

Try what Solu has suggested or this:
Code:
Region 1
    Events
        Unit - A unit enters Region 000 <gen>
    Conditions
    Actions
        Trigger - Turn off Region 2 <gen>
        Unit - Move (Triggering unit) instantly to (Center of Region 001 <gen>)
        Wait 0.01 game-time seconds
        Trigger - Turn on Region 2 <gen>
Code:
Region 2
    Events
        Unit - A unit enters Region 001 <gen>
    Conditions
    Actions
        Trigger - Turn off Region 1 <gen>
        Unit - Move (Triggering unit) instantly to (Center of Region 000 <gen>)
        Wait 0.01 game-time seconds
        Trigger - Turn on Region 1 <gen>
 
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Solu9

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Or perhaps

Trigger:
  • Move
    • Events
      • Unit - A unit enters Region 1 &lt;gen&gt;
    • Conditions
      • (Triggering unit) Not equal to Unit_Temp
    • Actions
      • Set Unit_Temp = (Triggering unit)
      • Unit - Move Unit_Temp instantly to (Center of (Region 2))
      • Set Unit_Temp = No unit


To eliminate the wait?
 
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vypur85

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Or perhaps

Trigger:
  • Move
    • Events
    • Unit - A unit enters Region 1 &lt;gen&gt;
    • Conditions
    • (Triggering unit) Not equal to Unit_Temp
    • Actions
    • Set Unit_Temp = (Triggering unit)
    • Unit - Move Unit_Temp instantly to (Center of (Region 2))
    • Set Unit_Temp = No unit


To eliminate the wait?

That'd require another variable though. Then again, it's a good idea anyways. You can pull it off using Boolean/Unitgroup as well.

On a related note, the wait won't affect anything much. It's almost negligible. Unless, of course, there are 2 units blink in to the area simultaneously.
 
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