How do i make a trigger that regenerates units while out of combat and deactivate for an attacked unit that enters in combat, but continues for others. Even a trigger that works for single target would be ok.
A little help would be appreciated
I need a little help to know how to make a trigger that shows a gold reward, bounty reward at a target location or the head of the trigger unit, etc.
For example
A unit dies
the unit is killed by anything
set the gold reward animation at the head of the killer
I need a little help to figure it out how to remove a unit from a selling unit, if each player has 1 selling unit of its own.
Ex: if Player 1 buy unit1 from its selling unit, the unit is removed from selling the other players cannot buy that unit from their selling unit
Hello, i need a little help to figure it out how to make an aura that:
- every 5 unit trained the 5th unit will be trained with another one as a bonus
- i don't want it to be something like ex: train 4 footmans and the 5th trained to will be a rifle man with another rifleman as a bonus (if...
I need a little help to figure it out, how to share an item from a hero to his pet anytime: for example if i move the item from slot 1 to slot 2 to the hero, the pet will lose the item from his slot 1 (the only slot he has) and if i change the item from slot 2 with slot 1, the pet will have...
I try to create some strange auras but i have no idea how to create some of them.
I need help to know how to create armor reduction aura, 10% gold refund on death of an unit aura (enemy and allies), on kill effect aura (any kind of buff reward for the killer) and vision aura (increasing sight...
I created 2 simple regions events that you enter in ,,zone1'' go to ,,zone2'' and vice versa.
The problem is that the unit is teleporting to the infinite to each other once it entered in one of them.
I need a little help to know how to prevent this but still the event to work to teleport to...
Everytime when i use this condition for anything it will trigger action2 anyway, even if the condition is turned to trigger the action1, what can i do to stop this?
Ex: If Clicked diolog button equal to Dialog_1 then do Unit - Add Spell1 to triggering unit else do Unit - Add spell2 to...
I need help to know how to make a trigger, that at every 80 attacks of a specific unit, that specific unit will have increased 1 agility, max 10 times.