Hi, I'm using the first program called simple, which has premade, but i get the error message
Cannot open include file: 'SDL/SDL.h': No such file or directory
#ifdef _WIN32
#include <windows.h>
#endif
#include <iostream>
#include <vector>
#include <string>
#include <SDL/SDL.h>...
I saw this trigger on several other maps my friend found fun
so i was confused when there was no event, so i was wondering if there is like a default event that occurs on
Defeat Quitting Player
Events
Conditions
((Player((Integer A))) slot status) Not equal to Is playing...
I make a dummy unit and i make it cast the ensnare ability, but when he spawns, he doesn't do anything and then dyes
Untitled Trigger 028
Events
Unit - A unit enters Starting Pointss <gen>
Conditions
(Triggering unit) Not equal to (Last created unit)
(Number...
hey i want this dummy unit to cast this spell on the guy who rescues everone, but it doesn't work >.<
heres the trigger
Untitled Trigger 003 Copy
Events
Unit - A unit enters Starting Pointss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to YOUR SLAVE...
also, when the player enters the region, he doesn't get money for each person he saves
please help me
[Untitled Trigger 003
Events
Unit - A unit enters Starting Pointss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to YOUR SLAVE BIATCH
(Number of...
WHen a monster dies, i want to give the person who killed it like 50 gold
but whenever they died they didn't do it
I;ve set a gold bounty in the object editor but it doesn't work
and i can't find it in the trigger editor can someone direct me in the right direction? i can't find the trigger...
Whenever i use this trigger, it fails.
I want it so that you have to have 50 wood 5 gold to make a gold mine, or else the gold mine wont be created, but this trigger isn't working, can you help me?
Untitled Trigger 020
Events
Unit - A unit Begins casting an ability...
Every time a monster spawns, the it spawns again, but with double the amount of castle raiders, starts with 1, then 2, then like 5 minutes later theres like 10 spawning SERIOUSLY
here is my trigger
Wave1 Copy 2 Copy Copy Copy
Events
Time - Elapsed game time is 30.00 seconds...
Hey, i made a trigger like this but i have no clue if it works and my goal is to move all units owned by player 12 to attack a different spot every 10 seconds
[i dont know how to loop or use unit arrays, please help
I want a farm that gives the owner of that unit, 1 gold per 5 seconds, but im not sure how to do it
I tried this trigger but it doesn't work
Untitled Trigger 018
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in...
If someone leaves, then I want to do
Untitled Trigger 019
Events
Player - (Player(??????????????)) leaves the game
Conditions
Actions
Game - Display to (All players) for 8.00 seconds the text: ((Name of (Triggering player)) + has left the game)
please help, I...
Hey, I have a trigger that uses a skill to make a gold mine, but this part of it doesnt work for some reason
Untitled Trigger 020
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to |c0033ccffGold Mine|r
Actions
If...
when they spawn they do follow them, heres my trigger
Wave1 Copy
Events
Time - Elapsed game time is 75.00 seconds
Conditions
Actions
Unit - Create 1 Castle Raider for Player 12 (Brown) at (Center of Starting Place <gen>) facing Default building facing degrees...
i tried to use the terrain palatte but it only has grass and dirt, I want the map to have a city type texture for the floor, instead of stupid grass
please help
Whenever i build a spirit tower (unblighted land) it just shows a green orb and compeltely stops
there is no blight
I also changed the pathing prevented by thing so that it can be built on regular land