How come this trigger keeps multiplying

TooSlowFcker

New Member
Reaction score
10
Every time a monster spawns, the it spawns again, but with double the amount of castle raiders, starts with 1, then 2, then like 5 minutes later theres like 10 spawning SERIOUSLY
here is my trigger
Code:
Wave1 Copy 2 Copy Copy Copy
    Events
        Time - Elapsed game time is 30.00 seconds
    Conditions
    Actions
        Unit - Create 1 Castle Raider for Player 12 (Brown) at (Center of Starting Place <gen>) facing Default building facing degrees
        Trigger - Add to (This trigger) the event (Time - Every 20.00 seconds of game time)
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
Wave1 Copy 2 Copy Copy Copy


hmm....

above..yes

so

it becomes

event =
every 20 seconds
every 20 seconds
every 20 seconds
every 20 seconds
...
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
Can't you just make a repeating timer?
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
Renendaru , which is better.. the every X seconds

or a repeating timer?
 

TooSlowFcker

New Member
Reaction score
10
yeah but then i want them to spawn every 15 seconds after 30 seconds have past, so if i make a repeating trigger it wont work as fast?
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
Just do either way, both ways work really.
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
yeah but then i want them to spawn every 15 seconds after 30 seconds have past, so if i make a repeating trigger it wont work as fast?

you can change how the expiration timer works.. you just only need it to set into a variable

or


make 2 triggers with the exact same thing

only 1 is 30 seconds and 1 is 15 seconds


turn the 15 seconds one initially off

and add the 30 seconds trigger, turn on 15 seconds trigger, turn off this trigger.
 

TooSlowFcker

New Member
Reaction score
10
you can change how the expiration timer works.. you just only need it to set into a variable

or


make 2 triggers with the exact same thing

only 1 is 30 seconds and 1 is 15 seconds


turn the 15 seconds one initially off

and add the 30 seconds trigger, turn on 15 seconds trigger, turn off this trigger.

that makes so much sense
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
Code:
Part 1
    Events
        Time - Elapsed game time is 30.00 seconds
    Conditions
    Actions
        Unit - Create 1 Raider for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
        Trigger - Turn off (This trigger)
        Trigger - Turn on Part 2 <gen>


Code:
Part 2
    Events
        Time - Every 15.00 seconds of game time
    Conditions
    Actions
        Unit - Create 1 Raider for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees

part 2 trigger is initially off.
 
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